Aaron Schiff wrote:
-- [ Picked text/plain from multipart/alternative ] Another problem we haven't thought of is the PVS...they obviously have to add much more to the PVS code to make sure all of the entities on other side of the portal are rendered too
PVS should be handled with respect to the remote "camera" used by the portal. What's visible to that camera (from the camera's point of view) gets rendered to the texture used as the material displayed as the portal. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders