-- [ Picked text/plain from multipart/alternative ] I don't have the sdk in front of me, but if there are variables and/or functions defined in there and you remove them you are going to get linker errors. Looks like thats exactly what is happening. That file is probably in there for a reason. You can't just remove arbitrary files and expect things to keep working.
On 8/3/06, Scott Tuttle <[EMAIL PROTECTED]> wrote: > > Yeah so much for not wanting to use 2003. I setup a virtual pc and have > 2003 installed in that environment. > > I am checking out the serverplugin_empty example I see it has a > serverplugin_bot.cpp > > It compiles fine and I can use the command plugin_bot_add command to > add a > bot to the server. > > My question is... Do I need all the stuff in the serverplugin_empty.cpp > file. Since there is no explanation of what is going on in this file I > can't figure out how it is used and how it relates to the > serverplugin_bot.cpp. I tried to remove the serverplugin_empty.cpp and > recompile it but it seems to be giving me too many errors... Attached > below. > > I am just tryign to get it to a clean project and figure out if there is > anything I don't need. Do I just leave the serverplugin_empty in and take > out its CON_COMMANDS and ConVars that areant really necessary? > > Thanks, > Scott > > > > > > serverplugin_empty error LNK2001: unresolved external symbol "class > IEngineTrace * enginetrace" (?enginetrace@@3PAVIEngineTrace@@A) > serverplugin_empty The 'Outputs' property for the custom build step for > file > 'tier0.lib' is not set. The custom build step will be skipped. > serverplugin_empty warning LNK4075: ignoring '/EDITANDCONTINUE' due to > '/INCREMENTAL:NO' specification > serverplugin_empty error LNK2001: unresolved external symbol "class > IPlayerInfoManager * playerinfomanager" > (?playerinfomanager@@3PAVIPlayerInfoManager@@A) > serverplugin_empty error LNK2001: unresolved external symbol "class > IBotManager * botmanager" (?botmanager@@3PAVIBotManager@@A) > serverplugin_empty error LNK2001: unresolved external symbol "class > IVEngineServer * engine" (?engine@@3PAVIVEngineServer@@A) > serverplugin_empty error LNK2001: unresolved external symbol "class > CGlobalVars * gpGlobals" (?gpGlobals@@3PAVCGlobalVars@@A) > serverplugin_empty error LNK2001: unresolved external symbol "class > IUniformRandomStream * randomStr" > (?randomStr@@3PAVIUniformRandomStream@@A) > serverplugin_empty error LNK2001: unresolved external symbol "class > IServerPluginHelpers * helpers" (?helpers@@3PAVIServerPluginHelpers@@A) > serverplugin_empty fatal error LNK1120: 7 unresolved externals > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Scott Tuttle > > Sent: Wednesday, August 02, 2006 3:03 PM > > To: hlcoders@list.valvesoftware.com > > Subject: RE: [hlcoders] Basic Bot Stub > > > > Nah I wont use 2003. I just was reading the examples and > > such and obviously > > the documentation is not sufficient. I wanted to do > > something simple and > > just use their code to "add" a bot the the server. But > > obviously they have > > no "simple" code to do this. However they should have such > > simple example > > code. I guess I expect too much. > > > > I plan on checking out your 2005 link there. :) > > > > Thanks > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > Robbie Groenewoudt > > > Sent: Wednesday, August 02, 2006 2:51 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] Basic Bot Stub > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > * rereads message > > > > > > Are you sure you want to make a bot? if you just started, I > > > would recommened > > > to do something simple first. Download some open-source > > > serverplugins and > > > take a look in it. There are also open-source bots. > > > > > > Second, you are talking about Dod: Source and modcode. > > > However, there's no > > > modcode available for DODS. You will have to make a > > > serverplugin and don't > > > use modcode. (That is for HL2(DM)) > > > > > > Third: Many people still have loads of errors with 2005. The > > > VDC page is > > > only about the modcode so it would be hard to fix server > > > plugins for 2005. I > > > would recommend using Visual Studio 2003. > > > > > > On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > > > > > > > 1. Turn off digest mode... It sucks when also replying at > > > the list ;) > > > > 2. http://developer.valvesoftware.com/wiki/Compiling_under_VS2005 > > > > > > > > > > > > On 8/2/06, Scott Tuttle <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I guess that's just a small amount of the compile errors > > > I am getting. > > > > > > > > > > I wont burden the list by posting all of them :) > > > > > > > > > > > -----Original Message----- > > > > > > From: [EMAIL PROTECTED] > > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > > > > > Scott Tuttle > > > > > > Sent: Wednesday, August 02, 2006 2:33 PM > > > > > > To: hlcoders@list.valvesoftware.com > > > > > > Subject: [hlcoders] Basic Bot Stub > > > > > > > > > > > > Dear List: > > > > > > > > > > > > I have been looking at the sdk code all day. Trying to get a > > > > > > basic project > > > > > > setup that would allow me to do some bot work. Specifically > > > > > > dod source. I > > > > > > see there are some deficiencies in the plugin aspect and am > > > > > > looking at the > > > > > > mod aspect. > > > > > > > > > > > > I downloaded the sdk but am having some problems: > > > > > > > > > > > > 1. I have visual studio 2005 and cannot compile the > > > current sample mod > > > > > > project created. I used the integrated conversion tool to > > > > > > open up the 2003 > > > > > > project and covert it to 2005. But, when I try to compile, I > > > > > > am getting > > > > > > some errors. Compile errors are attached to the end of this > > > > > > email. Does > > > > > > someone have a vs2005 sdk project that can be > > > downloaded and compiles > > > > > > properly? I don't understand how to properly convert the > > > > > > depreciated lines > > > > > > and fix the cannot convert errors. > > > > > > > > > > > > 2. In the project are all the files necessary in order > > > to use the > > > > > > sdk_bot_temp.cpp example? Once I compile it how do I > > > add it to my dod > > > > > > source server to test. I have installed mani before but it > > > > > > is a plugin. I > > > > > > am not sure how a bod mod would be installed into dod. > > > > > > > > > > > > If someone could provide a simple vs2005 project to start bot > > > > > > development > > > > > > for dod source I would be eternally grateful. I am a fairly > > > > > > proficient > > > > > > programmer but havent done much c++ programming so I am > > > > > > getting stalled here > > > > > > :) > > > > > > > > > > > > Thanks, > > > > > > Scott > > > > > > > > > > > > > > > > > > Warning 1 warning C4996: '_vsnprintf' was > > > > > > declared deprecated > > > > > > c:\dodsbot\src\Public\tier0\dbg.h 482 > > > > > > Warning 2 warning C4996: '_vsnprintf' was > > > > > > declared deprecated > > > > > > c:\dodsbot\src\Public\tier0\dbg.h 482 > > > > > > Warning 3 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\vstdlib\strtools.h 89 > > > > > > Warning 4 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\vstdlib\strtools.h 89 > > > > > > Error 5 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 90 > > > > > > Error 6 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 93 > > > > > > Error 7 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 90 > > > > > > Error 8 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 93 > > > > > > Warning 9 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 384 > > > > > > Warning 10 warning C4996: 'strcat' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 385 > > > > > > Warning 11 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 384 > > > > > > Warning 12 warning C4996: 'strcat' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 385 > > > > > > Warning 13 warning C4996: '_vsnprintf' was > > > > > > declared deprecated > > > > > > c:\dodsbot\src\Public\tier0\dbg.h 482 > > > > > > Warning 14 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\vstdlib\strtools.h 89 > > > > > > Error 15 error BK1506 : cannot open file > > > > > > '.\release_sdk\AlphaMaterialProxy.sbr': No such file or > > > directory > > > > > > BSCMAKE > > > > > > Error 16 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 90 > > > > > > Error 17 error C2440: 'return' : cannot convert from > > > > > > 'const char *' > > > > > > to 'char *' > > c:\dodsbot\src\Public\vstdlib\strtools.h 93 > > > > > > Warning 18 warning C4996: 'strcpy' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 384 > > > > > > Warning 19 warning C4996: 'strcat' was > > > declared deprecated > > > > > > c:\dodsbot\src\Public\datamap.h 385 > > > > > > Error 20 error BK1506 : cannot open file > > > > > > '.\release_sdk\AI_Activity.sbr': No such file or > > > directory BSCMAKE > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > > archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the > > > list archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders