Great cannot wait!

Thank you

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, August 04, 2006 5:24 PM
Subject: RE: [hlcoders] Source SDK Base?


It's actually coming out this afternoon!

I'll send an e-mail to the list when it's out there on Steam.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sylvain
Rochette
Sent: Friday, August 04, 2006 1:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Base?

Its for today or next week the release? Still to many bugs?

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Saturday, July 29, 2006 3:49 PM
Subject: RE: [hlcoders] Source SDK Base?


Good guess, mods currently using 220 should switch to 215 if they wish

to use the new engine features (and some using 320 should consider
switching to 215). Mike will provide all the details when the SDK is
ready :)

- Alfred

Scott Loyd wrote:
--
[ Picked text/plain from multipart/alternative ] New AppID (215),
same build as hl2dm (version 7 (2768)).  Switched my mods appid to
215, seems to work fine so far.  This must be the game in common to
anyone with one of valves titles for mods to use.


On 7/29/06, Jonathan Murphy <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Interesting..

On 7/29/06, Tobias Kammersgaard <[EMAIL PROTECTED]>
wrote:

--
[ Picked text/plain from multipart/alternative ]
Hello there!

I just checked out the Tools tab in Steam, and noticed a new
program called "Source SDK Base", what would that be for :)?

Rumors says it's Lost Coast-like thingy but haven't downloaded it
yet.

/ProZak
--

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--
Lead Programmer for Resistance and Liberation
www.resistanceandliberation.com
--

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