-- [ Picked text/plain from multipart/alternative ] If your using content from hl2mp mod, your players will need to have those Games/GCFs; to my understanding this is the layout: Those with HL2, should have access to HL2DM (hl2, hl2mp) Those that have HL2DM only, and/or CS:S, and/or DOD:S but not HL2, should still have access to the shared HL2 content (hl2). Those that have CS:S and/or DOD:S but not HL2/HL2MP will not have access to hl2mp, but ^ (hl2).
So to have support for everyone possible, your GameInfo should be set to use your mods content, and hl2, but not hl2mp; and no additional content mounting via. code. On 8/4/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryptographically signed message in MIME format. > -- > I am still confused on this a bit.....for example. we're making a mod > based on HL2DM so will players still need HL2DM? > > Gus > > Alfred Reynolds wrote: > > You should use 215 instead of 220. If you use 320 (HL2DM) then you can > > either keep it as is OR move to 215 if you don't depend on HL2DM > > specific content. 215 is owned by anyone that has any Valve Source > > engine product, 320 is only owned if the user owns Half-Life 2: > > Deathmatch (i.e a lot fewer people). > > > > - Alfred > > > > Gus wrote: > > > >> This is a cryptographically signed message in MIME format. > >> -- > >> Thanks alot for this update! On the release note there's one line > >> that I > >> need more explanation...... > >> "Mod makers should always use its SteamAppId (215) in their single > >> player and multi-player mods." > >> > >> Does that mean I have to open Gameinfo.txt and make changes like this > >> below? > >> > >> SteamAppId 320 // This will mount all the GCFs we need > >> (240=CS:S, 220=HL2). > >> > >> to > >> > >> SteamAppId 215 // This will mount all the GCFs we need > >> (240=CS:S, 220=HL2). > >> > >> > >> Gus > >> http://wantedmod.planethalflife.gamespy.com/cantina/ > >> > >> > >> Mike Durand wrote: > >> > >>> This is a multi-part message in MIME format. > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Hi Everyone- > >>> > >>> The new SDK is released and should be available now for update via > >>> Steam. I'll be monitoring the list this weekend and will be glad to > >>> answer any questions and provide any help that I can. > >>> > >>> Make sure to check out the release notes. > >>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >>> > >>> Enjoy! > >>> > >>> -Mike > >>> > >>> > >>> > >>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> -- > >> Content-Description: S/MIME Cryptographic Signature > >> > >> [ smime.p7s of type application/x-pkcs7-signature deleted ] > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Content-Description: S/MIME Cryptographic Signature > > [ smime.p7s of type application/x-pkcs7-signature deleted ] > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders