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It was shutting down at start because it was a debug build(-allowdebug wasn't
working). Though debug build does work through the debugger so it's all good.
Release works as well.
One other question. I used the Creat a Mod->Modify Half-Life 2 Multiplayer.
When I started up the game I had no maps like the previous sdk would give you.
I was able to copy a map from a previously run sdk release though. It loaded
and I was able to run/drive around.
No maps must have something to do with this new 215 base sdk?
Thanks,
Eric
------------------------------------------------------------------------------
From: "Eric Van Huss" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Source SDK Update Is Released
Date: Sat, 05 Aug 2006 13:27:22 -0700
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There's probably some easy way to read library files I'm not aware
of. I'll
research that though :)
Anyway I used your info and created the static library. Did get some
errors
when trying to compile the static library. Though I just had to cast
a bunch
of string constants to const tchar*
I was able to compile and run the sdk after that. Using run_mode.bat
I was
able to start HL2 and it loaded. Am finding a 'start partway then
shutdown'
error though, will tackle that when I'm not as sleepy. Probably has
to do with
my video settings, but we'll see.
Thanks for the info!
Eric
------------------------------------------------------------------------------
From: "Yahn Bernier" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: <hlcoders@list.valvesoftware.com>
Subject: RE: [hlcoders] Source SDK Update Is Released
Date: Sat, 5 Aug 2006 09:56:16 -0700
Yeah, we'll get that out to you guys.
FWIW, it's just a convenience static lib that includes
game_shared/choreoactor.cpp, choreochannel.cpp, choreoevent.cpp and
choreoscene.cpp and not much else, so you might be able to create
your
own version trivially.
Yahn
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