You should avoid the 3D Lighting Preview feature in Hammer (unless you
really like crashes). In fact, I'm going to get rid of it until it
works.

It will show back up when it's ready. No official ETA.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent: Sunday, August 06, 2006 3:02 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file

--
[ Picked text/plain from multipart/alternative ] Has anybody worked out
the new toolsframework? At the moment it seems to me like it is some
kind of movie recorder.

Also Valve seems to be doing lots of work around threading at the
moment.

Oh yeah, not really coding related but there seems to be a couple of new
features around hammer. First up there is some kind of new entity logic
viewer, and secondly there seems to be a new lighting preview which just
crashes hammer for me and everybody who has tried it. Any word on when
this will start working?


P.S. Best change ever :P

// "Why don't we save this field, grandpa?"
//
// "You see Billy, trigger_vphysics_motion uses vPhysics to touch the
player, // so if the trigger is Disabled via an input while the player
is inside it,

// the trigger won't get its EndTouch until the player moves. Since
touchlinks // aren't saved and restored, if the we save before EndTouch
is called, it // will never be called after we load."

On 8/6/06, Nathan Voge <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] I'm not totally sure
> here (to truly know all the coders would have to tell us), but haven't

> most of the "new" engines all evolved from another pre-existing one.
>
> See the Origins part of the Source Engine here:
> http://en.wikipedia.org/wiki/Source_engine<
> http://en.wikipedia.org/wiki/Source_engine>
> An image from the Quake engine page:
> http://en.wikipedia.org/wiki/Image:Familytree11.png<
> http://en.wikipedia.org/wiki/Image:Familytree11.png>
> Also I read somewhere that the Havok Physics engine was based on a
> previous engine.
>   ----- Original Message -----
>   From: Jeremy Swigart<mailto:[EMAIL PROTECTED]>
>   To: hlcoders@list.valvesoftware.com<mailto:
> hlcoders@list.valvesoftware.com>
>   Sent: Saturday, August 05, 2006 11:12 PM
>   Subject: Re: [hlcoders] Source SDK Update Is Released - the patch
> file
>
>
>   --
>   [ Picked text/plain from multipart/alternative ]
>   I think if the episodic stuff proves successful there won't even
> really be a
>   "HL3 engine". Source will recieve technology updates over time as an
>   evolving engine, they aren't going to stop to make a new engine for
> another
>   few years when they can use introduce new enhancements as an
additional
>   selling point of the episodes.
>
>   On 8/5/06, Nick <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>
wrote:
>   >
>   > Thats what I was trying unsucessfully to say earlier. I think that
>   > because of the popularity and sucess of episodic content
>   > (ep1,ep2,ep3,ep..). If there is a hl3 it will probably wait until
the
>   > source engine gets severly outdated and the new engine will be
pushed
>   > out with hl3. Concidering that the source engine is very good,
that
>   > most video cards have trouble keeping up with it at higher
>   > resolutions, and that valve continues to make vast improvements to
the
>   > source engine. the hl3 engine might not arrive until 2008-9 at
least.
>   >
>   > On 8/5/06, Michael Kramer <[EMAIL PROTECTED]<mailto:
> [EMAIL PROTECTED]>> wrote:
>   > > --
>   > > [ Picked text/plain from multipart/alternative ]
>   > > Episode 1 2 and 3 are Half-life 3...according to Gabe, so
> wouldn't we be
>   > > waiting for Half-Life 4...?
>   > > --
>   > >
>   > > _______________________________________________
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>   > >
>   > >
>   >
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>   >
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>


--
- Benjamin Davison
--

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