-- [ Picked text/plain from multipart/alternative ] Well, it works good here. The animations of the NPCs were jittery and totaly not good. When I removed that code, it works fine.
On 8/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > So you confirm the > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jitteryentry > is correct then? > > At 2006/08/08 12:18 PM, Yahn Bernier wrote: > >Yeah, this was changed a couple of ways internally. I think in the > >latest internal code we might have yanked the whole if statement and > >body of code since it wasn't necessary. There was a bug I recall where > >if you had it the old way demos would have jittery NPCs but if you > >flipped the ! Then viewmodels would be hosed, but deleting the entire > >thing seemed to fix it. Something like that. > > > >Yahn > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski > >Sent: Tuesday, August 08, 2006 3:59 AM > >To: hlcoders@list.valvesoftware.com > >Subject: [hlcoders] Animation bug in August 04 SDK Code? > > > >-- > >[ Picked text/plain from multipart/alternative ] > >Hi guys, > > > >I just wanted to point out something that I noticed in the latest SDK > >code, > >in c_baseentity.cpp line 1934 (C_BaseEntity::PreDataUpdate) there is the > >line > > > > if ( !IsSelfAnimating() ) > > > >Which is changed from older code, which doesn't have the !. The result > >of > >this ! is that entities that DO update m_flAnimTime will not get their > >animation vars latched and the interpolation of m_flCycle will not occur > >for > >any entities that use m_flAnimTime (lots of stuff, including players in > >MP?) > > > >Can anyone confirm that this is a (pretty big) bug and not just my > >mistake? > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders