--
[ Picked text/plain from multipart/alternative ]
Well, it works good here. The animations of the NPCs were jittery and totaly
not good. When I removed that code, it works fine.

On 8/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> So you confirm the
> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jitteryentry
>  is correct then?
>
> At 2006/08/08 12:18 PM, Yahn Bernier wrote:
> >Yeah, this was changed a couple of ways internally. I think in the
> >latest internal code we might have yanked the whole if statement and
> >body of code since it wasn't necessary.  There was a bug I recall where
> >if you had it the old way demos would have jittery NPCs but if you
> >flipped the ! Then viewmodels would be hosed, but deleting the entire
> >thing seemed to fix it.  Something like that.
> >
> >Yahn
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Paul Peloski
> >Sent: Tuesday, August 08, 2006 3:59 AM
> >To: hlcoders@list.valvesoftware.com
> >Subject: [hlcoders] Animation bug in August 04 SDK Code?
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Hi guys,
> >
> >I just wanted to point out something that I noticed in the latest SDK
> >code,
> >in c_baseentity.cpp line 1934 (C_BaseEntity::PreDataUpdate) there is the
> >line
> >
> >    if ( !IsSelfAnimating() )
> >
> >Which is changed from older code, which doesn't have the !. The result
> >of
> >this ! is that entities that DO update m_flAnimTime will not get their
> >animation vars latched and the interpolation of m_flCycle will not occur
> >for
> >any entities that use m_flAnimTime (lots of stuff, including players in
> >MP?)
> >
> >Can anyone confirm that this is a (pretty big) bug and not just my
> >mistake?
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to