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Thank you so much for that explanation Paul.
Our team of two programmers (myself and another person) have been digesting
what you've been saying to try and crack at the problem.

I've been actually trying to fix m_flCycle in c_baseanimating all night last
night, but now I realize that's probably not where the source of the problem
is, according to your description.

Yes. Indeed we are doing multiplayer, and we have plenty of gestures, so
this is a must-fix. Thankfully, not a complete show-stopper since the last
patch.

Can you please give an example of what the prediction code looks like (a
line or two would do it)? I'm still only a month and a half into studying
the source engine code. I'm guessing it probably looks like:

BEGIN_PREDICTION_DATA( C_HL2MP_Player )
END_PREDICTION_DATA()

and probably using some macro that I haven't found yet.

>>This is essentially what I said in the VERC forum but hopefully this
summary
>>will help you understand better.

Definitely. Thanks again. I'll post another email on the status of this once
we've exhausted trying everything you've mentioned.


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>>I noticed in a few places that it sets the player's pitch the same as
>>eyeangles using SetLocalAngles, and then changes it back. Is there any
real
>>reason for this, ever?

I've noticed that this causes a back and forth stuttering. Commenting it out
will resolve the problem, but I'm not 100% sure if that's the right way to
fix it.


For everyone having third-person animation issues (specifically HL2DM), our
team has gathered a wiki page dedicated to fixing it. It can be found at:
http://berimbau.pbwiki.com/Fix%20third-person%20client-side%20animation
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