Perhaps this parameter should be used by default when mapping for Half-Life 2? It seems that without it, there are problems with clipping and displacements when using the new SDK and the old code that Half-Life 2 uses.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Stelly Sent: Wednesday, August 09, 2006 2:45 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] No Linux specific data? Also, there's a command line option in vbsp: -novirtualmesh This will not revert to the previous behavior exactly (it essentially reverts to the linux behavior on win32 & linux - which uses more memory on win32 than the previous code). I haven't tested this with an old mod under linux yet, but it's possible that this can be used as a workaround. Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jay Stelly > Sent: Wednesday, August 09, 2006 10:54 AM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] No Linux specific data? > > As of episode 1, the engine no longer requires linux-specific data for > physics. There is a new method implemented for terrain collision in > vphysics that is shared between win32 and linux. Obviously that means > that you can only use the latest compile tools with mods running the > latest game DLL code. > > Jay > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Adam > > "amckern" Mckern > > Sent: Wednesday, August 09, 2006 8:26 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] No Linux specific data? > > > > Hi Owen, > > > > I was looking at the code found in the source sdk update in > relation > > to the tools, and hope to have a HDR update to CST Soon, > but going on > > my own testing using just the CST BSP tool, along with > VVIS, and VRAD, > > will return the same as if you where to use the Feburay VBSP. > > > > I would wait for word from valve or other list members, before you > > would go and quote me though. > > > > Adam > > > > --- Owen Smith <[EMAIL PROTECTED]> wrote: > > > > > woo, my first post to the list :) > > > > > > I cannot verify/replicate this since I have no linux > server to test > > > on, but it appears that since the SDK update vbsp.exe no longer > > > outputs the linux specific data it used to. Hence, > > newly-compiled maps > > > crash when run on a Linux Server. > > > > > > This has been mentioned on VERC ( > > > > > http://www.chatbear.com/board.plm?a=viewthread&t=536,115488601 > > 3,22253&id=999083&b=4986&v=flatold > > > > > > > > http://www.chatbear.com/board.plm?a=viewthread&b=4986&t=52,115 > > 4933595,22231&s=0&id=999679) > > > but I couldnt see anything on the list archive about it. > > Any news on > > > this? > > > current workaround is to use CST/Zoners to compile but people are > > > reporting suboptimal lighting. On Interlopers I suggested > > people use > > > the CTS version of VBSP & maybe VVIS, then use Valve VRAD > > to get HDR > > > lighting, i avent had any confirmation that this works. > > Anyone know if > > > it will work, or are zoners tools output too different? > > > > > > And more importantly, will this error be resolved by > Valve? is it a > > > bug, or a dropped feature? is the linux dedicated serve > > being upgraded > > > some time soon or something? > > > > > > apoloigies if this is already covered, couldnt see it in > any recent > > > known issues threads, or on this list, etc etc. This is > not to be > > > confused with the other Linux-compiling issue here > > > > > http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issue > > s#SDK_Does_Not_Compile_Under_Linux_.28Since_8.2F4.2F2006.29 > > > > > > Thanks for any response. And hello, by the way > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -------- > > Nigredo Studios http://www.nigredostudios.com > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders