Nevermind I fixed it; Thanks a lot for the help I really appreciate it.
In the past I always avoided Debuggers and just setup manual break points; today I have learnt how to use the MSVC++ 2003 .net debugger and I am very happy about this. Thanks; Yanii On 18 Aug 2006 at 14:00, [EMAIL PROTECTED] wrote: > -- > [ Picked text/plain from multipart/alternative ] > Content-description: Mail message body > > Okay this seems to be causing the problem: > Assert (bOK); > > In: > void CMemoryPool::Free( void *memBlock ) > > But I havent changed any of this code - so why now is it suddenly > playing up? > > On 18 Aug 2006 at 8:41, Oliver Gray wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Here's a good start point: > > http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code > > > > On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > > How do I run the game off VS 2003? I usually avoid using debuggers. > > > > > > On 18 Aug 2006 at 8:18, Oliver Gray wrote: > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Maybe a NULL pointer? Or not using memory correctly when working with > > > char* > > > > type objects? One way to look into this is to run the game off VS 2003 > > > in > > > > debug mode and view the call stack when the game crashes. That way you > > > can > > > > see what caused the problem. If you need help seeing the call stack, > > > write > > > > back here. > > > > > > > > On 8/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I have no idea what I have done; to be honest I don't recall changing > > > > > anying significant last > > > > > night. > > > > > > > > > > However now all of a sudden my game is crashing wherever I shoot at an > > > > > exploding barrel > > > > > and I get some of those debug dialogs saying something about the > > > > > mempool.cpp. > > > > > > > > > > I have absolutly no idea what could be causing this; does anyone else? > > > > > > > > > > Thanks; > > > > > Yanii > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders