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Hey, Now I am using LiveForTime(0.5) on my CBeam because StartFadeOut doesn't exist on the client sadly; but more to the point LiveForTime is meant to destroy the beam after 0.5 seconds but it fails to do so the beams to continue to stick around on the screen. What can I do about this? Anyone know how I could get LiveForTime to work? Or know a different method of gradually destroying the beam after a period of time? Thanks; Yanii -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders