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Hey,

Now I am using LiveForTime(0.5) on my CBeam because StartFadeOut
doesn't exist on the client sadly; but more to the point LiveForTime
is meant to destroy the beam after 0.5 seconds but it fails to do so
the beams to continue to stick around on the screen.

What can I do about this? Anyone know how I could get LiveForTime to
work? Or know a different method of gradually destroying the beam
after a period of time?

Thanks;
Yanii
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