David Kiger wrote:
But in any case, I'd wager that the main reason that many kills are
headshots is because people aim for the head.  It's not like there's
an equal chance to hit any hitbox relative to the hitbox's size.

Right.  In any game, the percentage of headshot kills comes from a
combination of factors:

- How accurate are the weapons? (can you hit what you are aiming at)
- Do headshots do more damage than bodyshots? (why aim at the head (a
smaller target) than the body unless shots to the head actually do more
damage)
- Are players AWARE that headshots do more damage than bodyshots? (if
players aren't aware that headshots do more damage than bodyshots, they
will probably aim for the body since it will be easier to hit)
- How easy is it for the player to keep his weapon aimed at the head?
(i.e. if there is uncontrollable weapon sway, is there some method to
"hold your breath" to steady the weapon, especially true for sniper rifles)

In the case of Half-Life mods, all of these factors are controlled by
the mod code (not the engine code).

The other factor that's not controlled by the game engine or the mod
code is how skilled is the player in using their
mouse/keyboard/controller to aim his weapons.  Auto-aiming systems can
help here (especially on console gaming systems), but you don't want the
game code to completely take over the task of aiming the weapon
otherwise it's no fun for the player.

--
Jeffrey "botman" Broome

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