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Thanks for the help. I put the code you posted above at the bottom of
PhysicsSimulate wrapped in an IsBot check(since we dont subclass for bots).
So far everything seems to work now. Hopefully there aren't unintended side
effects.

On 8/22/06, Paul Peloski <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, I just tried this
>
> class CSDKBot ..
> {
> public:
>     ...
>     virtual void PhysicsSimulate()
>     {
>         BaseClass::PhysicsSimulate();
>
>         // Since this isn't called for bots.. call it here?
>         UpdateVPhysicsPosition( m_vNewVPhysicsPosition,
> m_vNewVPhysicsVelocity, gpGlobals->frametime );
>     }
>     ..
> };
>
> It fixed the problem (ie, I can hit bots with combine ball now, so I'm
> pretty sure their physics is following them around properly) and didn't
> seem
> to break anything..
>
> I think this is okay, what do you think Jay?
> --
>
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