The SDK was a year overdue and 365 thousand lines long, affording lots of opportunities for code diversion, so I won't say it's impossible for something to have been mismerged.
On the other hand, I don't see how anything I mismerged could cause the behavior that the new SDK exhibits. It looks like something is wrong with the space partitioning at the core of the engine. Sure, it would be possible for the mod code to make the map and entities disappear entirely so that you can only see the skybox, but doing so would take a great deal of effort. It's not something that could happen accidentally. I can't say for certain it's not something on my end, but given that huge number of show-stopper bugs in the core and in the SDK, I suspect it's on Valve's side. Has anyone actually gotten the new SDK to work with srcds using HL2DM maps? If I have time tomorrow I guess I'll try a fresh SDK checkout and see what it does by itself. At 2006/08/22 04:56 AM, Robbie Groenewoudt wrote: >-- >[ Picked text/plain from multipart/alternative ] >My guess is this the result of a bad code merge. I don't think it's an SDK >problem because I and many others would be spamming this mailinglist. > >On 8/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> >wrote: >> >> Player movement issues after SDK update? Anyone else seen this? I >> finally got my mod ported (on MSVC only anyway, no Linux of course) but at >> run time the player is mostly stuck. >> >> At times it almost seemed like the client and server disagreed on where >> the walls were in map, as occasionally I'd lose all visibility of entities >> and just see the skybox. But both server and client correctly are mounting >> SteamAppId 320 in their gameinfo.txt and seemed to both load the dm map >> ok. >> >> I did manage to blow up a barrel and see the new SDK's barrel ground flame >> effect so at least something worked... >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders