The SDK was a year overdue and 365 thousand lines long, affording lots of 
opportunities for code diversion, so I won't say it's impossible for something 
to have been mismerged.

On the other hand, I don't see how anything I mismerged could cause the 
behavior that the new SDK exhibits.  It looks like something is wrong with the 
space partitioning at the core of the engine.  Sure, it would be possible for 
the mod code to make the map and entities disappear entirely so that you can 
only see the skybox, but doing so would take a great deal of effort.  It's not 
something that could happen accidentally.  I can't say for certain it's not 
something on my end, but given that huge number of show-stopper bugs in the 
core and in the SDK, I suspect it's on Valve's side.

Has anyone actually gotten the new SDK to work with srcds using HL2DM maps?

If I have time tomorrow I guess I'll try a fresh SDK checkout and see what it 
does by itself.

At 2006/08/22 04:56 AM, Robbie Groenewoudt wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>My guess is this the result of a bad code merge. I don't think it's an SDK
>problem because I and many others would be spamming this mailinglist.
>
>On 8/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>wrote:
>>
>> Player movement issues after SDK update?  Anyone else seen this?  I
>> finally got my mod ported (on MSVC only anyway, no Linux of course) but at
>> run time the player is mostly stuck.
>>
>> At times it almost seemed like the client and server disagreed on where
>> the walls were in map, as occasionally I'd lose all visibility of entities
>> and just see the skybox.  But both server and client correctly are mounting
>> SteamAppId 320 in their gameinfo.txt and seemed to both load the dm map
>> ok.
>>
>> I did manage to blow up a barrel and see the new SDK's barrel ground flame
>> effect so at least something worked...
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to