-- [ Picked text/plain from multipart/alternative ] Providing you're using AppID 215 for your mod, then you can use all the latest engine features, including the Phong lighting. As far as I know, the exponent maps are just enhanced specular maps (IIRC Phong is just another method of specular lighting). Take a look at the exponent maps for any of the characters in Episode 1 compared to their specular maps and it should give you an idea of the difference between the two
On 8/27/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryptographically signed message in MIME format. > -- > I am wondering whether the new SDK supports custom characters using > phong shading? If so, what's the correct was of producing > the textures for this? > > Gus > http://wantedmod.planethalflife.gamespy.com/cantina/ > -- > Content-Description: S/MIME Cryptographic Signature > > [ smime.p7s of type application/x-pkcs7-signature deleted ] > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders