-- [ Picked text/plain from multipart/alternative ] file it in bugzilla On 9/10/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Check out the function void Physics_RunThinkFunctions( bool simulating ) > in > physics_main.cpp. > It has the following code: > > for ( int i = 1; i < gpGlobals->maxClients; i++ ) > { > CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); > if ( pPlayer ) > { > // Always reset clock to real sv.time > gpGlobals->curtime = starttime; > Physics_SimulateEntity( pPlayer ); > } > } > > Which would mean that this doesn't get called for the last player. > > Robbie > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --
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