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[ Picked text/plain from multipart/alternative ]
I don't know if this helps you, since you said "for example," but in the
case you gave, but isn't that HOOK_COMMAND macro (weapon_selection.cpp:55)
plugging the "cancelselect" command into a function called Close? (I don't
have the code in front of me, so be gentle.)

On 11/4/06, rj m <[EMAIL PROTECTED]> wrote:
>
> well, I can see it being called, but I don't see the concommand is
> what I'm saying: for example this is the findings:
> Find all "cancelselect", Subfolders, Find Results 1, Entire Solution,
> "*.*"
> C:\source\mp\src\cl_dll\perfvisualbenchmark.cpp(222):
> engine->ClientCmd("cancelselect");                              //
> exit menu and console
> C:\source\mp\src\cl_dll\weapon_selection.cpp(55):HOOK_COMMAND(
> cancelselect, Close );
>
> C:\source\mp\src\cl_dll\weapon_selection.cpp(170):                      
> engine->ClientCmd(
> "cancelselect\n" );
> C:\source\mp\src\cl_dll\weapon_selection.cpp(238):      if
> (IsInSelectionMode() && pszCurrentBinding &&
> !stricmp(pszCurrentBinding, "cancelselect"))
>
> C:\source\mp\src\cl_dll\weapon_selection.cpp(509):              
> engine->ClientCmd(
> "cancelselect\n" );
>
> C:\source\mp\src\cl_dll\weapon_selection.cpp(528):              
> engine->ClientCmd(
> "cancelselect\n" );
>
> C:\source\mp\src\dlls\client.cpp(855):                  engine->ClientCommand(
> UTIL_GetCommandClient()->edict(), "cancelselect" );
>
> C:\source\mp\src\dlls\client.cpp(886):                  engine->ClientCommand(
> UTIL_GetCommandClient()->edict(), "cancelselect" );
> Total found: 8    Matching files: 3    Total files searched: 2100
>
> On 11/4/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Looks to me like cancelselect is in the client dll.
> >
> > On 11/4/06, rj m <[EMAIL PROTECTED]> wrote:
> > >
> > > I'm wondering what concommands are editable, and not editable.  For
> > > example "cancelselect" doesn't seem to be anywhere in the Source code.
> > > Is this command and others already embedded into hl2.exe or
> > > something?
> > >
> > > _______________________________________________
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> > >
> > >
> > --
> >
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> >
> >
>
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>


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