Hi guys, I was asked by a mapper if I could get fademindist and fademaxdist working in our mod for one of his large outdoor maps. We haven't finished updating the code with that last major hl2:ep1 sdk update just yet.
I can see that nothing has changed in game_shared/env_detail_controller.cpp recently anyway -- but a *lot* has changed in cl_dll/detailobjectsystem.cpp. Am I right in thinking that support for this: http://developer.valvesoftware.com/wiki/Env_detail_controller is dependent on our code being updated to the latest sdk release? FWIW, he's tried the map on cs source as well, and the fading wasn't changed to what he'd specified in hammer. No console errors, no leaks, no problems there. That suggests to him and me, that perhaps the functionality isn't all there yet. Any ideas, suggestions? Cheers & thanks, Anders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders