Was this issue fixed in the Nov 21st Steam client update? I noticed that one
of the items fixed was "Fixed Source engine mods not launching correctly on
64-bit systems" and didn't know if that was related.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, November 17, 2006 5:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)

These dumps are all from the same point in the Source engine (during
initial client signon to the server), we will look into why/how this is
happening.

- Alfred

Ben Everett wrote:
> Some of the beta testers are having this issue as well, we have MDMPs
> of the
> event and it's crashing inside of HL2 with no trace-back into my
> code. Going
> into offline mode solved the issue only temporarily before Steam
> won't let
> them launch anymore "This operation can't be completed while Steam is
> in
> offline mode." Of course they also couldn't join any other games ;)
>
> You can access the MDMP files at
> http://obike.thecodevault.net/forsaken_hl2_crashes.rar
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Wednesday, November 15, 2006 7:28 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Map not loading in mod, steams fault? :)
>
> What happens if you put Steam in Offline mode and try to run the map?
> I
> realize that not a "fix" for a multi-player game but maybe it would be
> an interesting data point.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
> Swigart
> Sent: Wednesday, November 15, 2006 4:46 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>
> --
> [ Picked text/plain from multipart/alternative ] I'm one of the people
> experiencing the problem. I'm not sure what I could be running to
> cause
> the problem. It's nothing different than what I run and play any other
> map just fine. Attempting to debug it with a forced breakpoint isn't
> proving very useful. It would appears to be something steam is doing,
> and I can't really debug steam. We've been playtesting several maps
> regularly and this is the first map that this problem has come up in.
> Not sure where to go next with this. The biggest annoyance of the
> problem is how it leaves the system in a jacked up state that only
> seems
> to be resolved by a reboot.
>
> Jeremy
>
> On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote:
>>
>> I'm experiencing a possibly related bug.  I have experienced similar
>> problems (map almost loads, then Steam goes to 99% CPU) when running
>> other software.  Specifically, Stani's Python Editor (
>> http://stani.be/python/spe/blog/ ) causes the problem regularly.  My
>> workaround is just exiting SPE before running my mod.  Other Steam
>> programs cause the same problem, I can't open Hammer when running SPE
>> either.  If I'm not running SPE, though, everything's fine.
>>
>> Is it possible that other members of your team happen to be running
>> other software when testing that map?
>>
>> Nate
>>
>> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]>
> wrote:
>>> Well, these 4-5 people can run other maps just fine.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed
>>> Sent: Wednesday, November 15, 2006 08:27
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :)
>>>
>>> Check what firewall software their using.
>>>
>>> Peerguardian2 with certain block lists will prevent Steam accessing
>>> Valve's servers. It's best to disable it while Steam loads.
>>>
>>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from
>>> connecting and even if running a local listen server it stops it
>>> looping back on itself and it'll make things hang. It's often hard
>>> to notice if you're running in fullscreen as it covers the alert.
>>> It's best to put it into Game Mode with "Allow" as the default
>>> response.
>>>
>>> I've had similar problems experiences that came down to those two
>>> pieces of software.
>>>
>>> - Jed
>>>
>>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>>>> --
>>>> [ Picked text/plain from multipart/alternative ] We're having an
>>>> issue in our mod where one of the maps won't load for like 5
>>>> of the mod members. Most of us can load it fine, but for about 5
>>>> members the map begins to load normally, at when the loading bar
>>>> fills up, the game hangs, the computer becomes very unresponsive,
>>>> and steam.exe chews
>
>>>> up
>>> 99%
>>>> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through
>>>> task
>>> manager
>>>> is the only way to get out of this mess, and afterwards the system
>
>>>> is screwed up, and running hl2 again won't even get to the main
>>>> menu
>>> without
>>>> doing the same thing, so we must reboot, even restarting steam
>>>> doesn't
>>> fix
>>>> this part. Seems that steam possibly gets stuck in an infinite
>>>> loop
>>> doing
>>>> something near the end of the loading process or something. As of
>>>> yet
>>> we
>>>> haven't identified any common traits among the people it happens
>>>> to,
>>> but
>>>> it's a serious problem that we can't really debug.
>>>>
>>>> Anyone hear of any issues like this and/or have any ideas as to
>>>> what
>>> may be
>>>> the problem?
>>>>
>>>> Thanks
>>>> Jeremy
>>>> --
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
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>>
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>>
> --
>
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