--
[ Picked text/plain from multipart/alternative ]
You can add a point to the player's PVS. The render target camera does it so
you can see what it sees. It's serverside and it's something really simple.


On 11/28/06, Joel R. <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I too have been looking for something similar.  I have entities that I
> render on the client that aren't in the client's view according to the
> server so the entity model flickers in and out when it drags just out of
> my
> view and back in.  I need to set it to be shown even if its not in the
> PVS.
>
> On 11/28/06, TheLazy1 <[EMAIL PROTECTED]> wrote:
> >
> > What I'm trying to do is add split screen play to half-life deathmatch,
> > currently I have the client rendering from the view of a bot which in
> > the future will be controlled by additional players through player 1.
> > The problem is that once player one leaves the area of the player two
> > bot, the entities in the bot's view disappear.
> >
> >     // Ignore if not the host and not touching a PVS/PAS leaf
> >     // If pSet is NULL, then the test will always succeed and the entity
> > will be added to the update
> >     if ( ent != host )
> >     {
> >         if ( !ENGINE_CHECK_VISIBILITY( (const struct edict_s *)ent, pSet
> )
> > )
> >         {
> >             return 0;
> >         }
> >     }
> >
> > Commenting that code "fixes" the problem but also causes the client to
> > render every entity in the level causing a noticable drop in
> performance.
> > Are there any ways around this?
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to