As an addendum, could we find out what changed for ServerGameDLL006? I'd like to know for backwards compatibility purposes.
~dvander http://www.bailopan.net/ Mattie Casper wrote:
Hello, The Source update today mentions "Added an interface to allow servers to query most cvar values on the clients". Can someone point me to more details on this? Is it via the existing engine->GetClientConVarValue()? Or is there going to be a new API or mechanism for doing this? Thanks for the details, -Mattie P.S. Just to have them in print, here are the Source updates today that might be of most interest to plugin developers: * Added cvars to let the server prevent clients setting unreasonable network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict, sv_client_interpolate, sv_client_interp, and sv_client_cmdrate_difference * Added protection against servers manipulating the cl_restrict_server_commands cvar * Allow servers to execute the "play" command on clients * Added an interface to allow servers to query most cvar values on the clients * Removed cl_cmdbackup _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders