This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default crossbow_bolt and edited QC as you stated...here's what I edited/added...
***************** $modelname "crossbow_bolt.mdl" $model "body" "bowarrow_bolt.smd" $cdmaterials "models\weapons\v_models\bowarrow\" //xyz ....adjust screen position $origin -5 -15 -3 $hboxset "default" $surfaceprop "weapon" $illumposition 2.000 0.000 0.000 $sequence idle "idle" fps 30.00 ******************* Thanks, Gus Adam "amckern" Mckern wrote: > You can always try and pull back on the crossbow bolts > $origin in the QC file, and then recompile the model. > > The hit box will then be moved along with the model > its self - so when it hits the wall, the model will > not sink as deep. > > Adam > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Does the bolt disappear when it hits the wall or >> does it stay stuck there >> for about 2 seconds? >> >> If it disappears try commenting this in that same >> else block >> //AddEffects( EF_NODRAW ); >> >> On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: >> >>> This is a cryptographically signed message in MIME >>> >> format. >> >>> -- >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hi Joel, I gave this solution a try but didn't get >>> >> results. here's what >> >>> I did...I also >>> increased the 10 to as high 19 but still no >>> >> results. Though it did >> >>> compile well. >>> >>> **************************************** >>> if ( ( hitDot < 0.5f ) && ( speed > >>> >> 100 ) ) >> >>> { >>> Vector vReflection = 2.0f * >>> >> tr.plane.normal * hitDot + >> >>> vecDir; >>> >>> QAngle reflectAngles; >>> >>> VectorAngles( vReflection, >>> >> reflectAngles ); >> >>> SetLocalAngles( reflectAngles ); >>> >>> SetAbsVelocity( vReflection * >>> >> speed * 0.75f ); >> >>> // Start to sink faster >>> SetGravity( 1.0f ); >>> } >>> else >>> { >>> SetAbsOrigin( GetAbsOrigin() + >>> >> tr.plane.normal * 10 ); >> >>> //YOUR SUGGESTION >>> SetThink( >>> >> &CBowarrowBolt::SUB_Remove ); >> >>> SetNextThink( gpGlobals->curtime + >>> >> 2.0f ); >> >>> ******************************************** >>> >>> Gus >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > -------- > Nigredo Studios http://www.nigredostudios.com > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders