Thanks ;) (It was lag, I swear!)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, January 04, 2007 7:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod

You're welcome!

On 1/4/07, Ben Everett <[EMAIL PROTECTED]> wrote:
> Interestingly enough, fixed. Rolled back to an older bin file, ran the
> server, upgraded to the new bin file, and ran the server again with no
error
> this time. Weird.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> Sent: Thursday, January 04, 2007 6:17 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod
>
> You did upgrade the dedicated server and tried a fresh install right?
> I had some problems like this with my mod and everything went away
> when the dedicated server was reinstalled.
>
> On 1/4/07, Ben Everett <[EMAIL PROTECTED]> wrote:
> > Still no luck with this =/ Other dedicated servers run fine; however,
this
> > one is causing issues. No different configuration than the other
servers.
> >
> > Anyone else have a suggestion?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> > Sent: Saturday, December 30, 2006 1:27 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod
> >
> > Which is interesting considering the fact that it works fine with a
> > listen server but not with a dedicated server. Hmmm, I'll do some more
> > research into this. Thanks for pointing me in a direction :)
> >
> > -----Original Message-----
> > From: "Adam \"amckern\" Mckern" <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Date: Fri, 29 Dec 2006 15:30:58 -0800 (PST)
> > Subject: Re: [hlcoders] SRCDS Error with Source SDK Base mod
> >
> > > Looking at the first 4 results on google, and my level
> > > design experince, you have filled a EDICT tree with
> > > code, or the map is to complex.
> > >
> > > As an exmaple - max_edicts = 1024
> > > You have 1020 sounds precached, and ready to play in
> > > the code, and the map has 5 sounds - the engine will
> > > complain with this error, becuase you have 1025 - 1
> > > sound to many.
> > >
> > > There may be other causes, but this is the one i do
> > > know and understand - i DO NOT know the engine limit
> > > on edicts however.
> > >
> > > Adam
> > >
> > > --- Ben Everett <[EMAIL PROTECTED]> wrote:
> > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > When running a server via srcds (w/ the game set to
> > > > hl2mp when the update
> > > > command is passed to HLDSUpdateTool), clients keep
> > > > receiving this message on
> > > > connect resulting in them disconnecting; Host_Error:
> > > > CL_ReadPreserveEnt:
> > > > u.m_nNewEntity == MAX_EDICTS. Any idea on what's
> > > > going on here?
> > > >
> > > > --
> > > >
> > > >
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> > > >
> > >
> > >
> > > --------
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