i have been looking into it more and when the game is loaded and CServerGameDLL::DLLInit is called the function exits out at around line 500: if ( (scenefilecache = (ISceneFileCache *)engineFactory( SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL ) return false;
so gpGlobals never gets initialized. i dont know what needs to be done to fix this. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders