i have been looking into it more and when the game is loaded and
CServerGameDLL::DLLInit is called the function exits out at around
line 500:
if ( (scenefilecache = (ISceneFileCache *)engineFactory(
SCENE_FILE_CACHE_INTERFACE_VERSION, NULL )) == NULL )
                return false;

so gpGlobals never gets initialized.

i dont know what needs to be done to fix this.

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