-- [ Picked text/plain from multipart/alternative ] it's called materials missing that you need to extract from one of the gcf's..
On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > This has been brought up before and no explanation has even been offered. > > - Jay > > > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>: > > > For some reason when I call UTIL_BloodStream; everything works fine but > the > > blood shows up as blocks of "unidentified" texture. > > > > Any one know why this might be happening or how I can fix it? > > > > Thanks > > > > _________________________________________________________________ > > Express yourself instantly with MSN Messenger! Download today it's FREE! > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders