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[ Picked text/plain from multipart/alternative ]
it's called materials missing that you need to extract from one of the
gcf's..


On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> This has been brought up before and no explanation has even been offered.
>
> - Jay
>
>
> Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
>
> > For some reason when I call UTIL_BloodStream; everything works fine but
> the
> > blood shows up as blocks of "unidentified" texture.
> >
> > Any one know why this might be happening or how I can fix it?
> >
> > Thanks
> >
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--
-omega
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