-- [ Picked text/plain from multipart/alternative ] > Garry Newman, I hear, bless your soul, somehow solved the moving objects > problem.....this aspect would be the greatest thing for my mod. jump mod > with no moving objects = 20% less fun. Did he need the engine to solve this? > This is another serious issue. I read through the hlcoders list today all > the way back to the day i stopped checking it, and found some fixes that i > hope will help this. Im wondering if you all really solved the plat problem > or func_door moving objects.
Thanks for the blessngs, but I don't think I did anything to fix this. Unless it was this: http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery To be honest it might be best to merge your code to the newest SDK code by hand to so you can identify all the changes that have been made and maybe find where mistakes have been made. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

