My guess is that he wasn't talking about mods.  He was talking about like a PHP 
page or whatever that queries the master server and shows a list of game 
servers.

At 2007/02/09 03:12 PM, Greg Scott wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Question on as this applying to Mods:: Does steam take care of the master
>server tracking for mods from the steam browser, or is there a code section
>that will need to be changed? did a quick serch through code for the old IP
>and came up with nothing, but better to make sure than run into unexpected
>errors.
>
>On 2/9/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>>
>> Alfred Reynolds wrote:
>> > We are doing some network re-arrangements and the external master
>> > servers for Half-Life 1 and Half-Life 2 games are moving to a new
>> > location. You should now use:
>> >
>> > Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
>> > hl1master.steampowered.com:27010
>> >
>> > Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The
>> > Ship, Dark Messiah):
>> > hl2master.steampowered.com:27011
>> >
>> > We expect to move the location of the master servers on a more regular
>> > basis going forward so it is important that you update any software
>> > requesting details from these servers to uses these DNS entries to
>> > track the correct endpoints to use (and have them check that the
>> > entry has not changed on a daily basis).
>> >
>> > The existing server on 207.173.177.11 will cease answering requests at
>> > the end of this month.
>> >
>> > - Alfred
>> >
>> >
>> > _______________________________________________
>> > hlds_apps mailing list
>> > hlds_apps@list.valvesoftware.com
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_apps
>>
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>>
>>
>--
>
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