Email [EMAIL PROTECTED] - or see if you can find his email address @ http://hl2ctf.com he fixed the drown sound bug, and this might be related.
Adam --- Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Oh nice. Anyone have an idea how to fix it? > > On 2/9/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> > wrote: > > > > That sound issue exists in HL2:DM with the RPG. > Occasionally missiles > > leave a sound spot behind for the remainder of the > map. > > > > At 2007/02/08 04:30 PM, Adam \"amckern\" Mckern > wrote: > > >I would be hacky and add a stopsound xxx to the > area > > >of code that the body is removed from the world. > > > > > >Adan > > > > > > > > >--- Jeremy <[EMAIL PROTECTED]> wrote: > > > > > >> -- > > >> [ Picked text/plain from multipart/alternative > ] > > >> We've got a couple issues that have been > somewhat of > > >> a pain to track down, > > >> was hoping others could maybe help out or at > the > > >> least steer us in the right > > >> direction. > > >> > > >> 1) Door/elevator prediction is pretty bad. > Anyone > > >> managed to smooth out or > > >> fix the prediction issues in door like > entities? For > > >> example, when running > > >> on a server doors seem to propagate really > badly. > > >> Twitching, interpolating > > >> too far, not opening enough, etc. Apparently > it's > > >> even worse with a tickrate > > >> of 100. > > >> > > >> 2) Leftover sounds. We have a flamethrower that > > >> leaves flame effects on > > >> bodies and stuff, but sometimes even after the > body > > >> is removed from the game > > >> the flame sound remains where the corpse was. > How do > > >> you debug these sorts > > >> of issues? > > >> > > >> Any help is appreciated. > > >> > > >> J > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or > view > > >> the list archives, please visit: > > >> > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > >-------- > > >Nigredo Studios http://www.nigredostudios.com > > > > > > > > > > > > > > >____________________________________________________________________________________ > > >Expecting? Get great news right away with email > Auto-Check. > > >Try the Yahoo! Mail Beta. > > > >http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders