This has been a bug since CS:S was released and they have verified it's a bug. We were told over a year ago that it would take some major engine updates and that it would be rolled out within a few months. As usual though the time line was a little underestimated and we are still sitting here using a broken interface.
The worst part about it is trying to test new materials/models/sounds, because I have to restart my client after the download to verify it as a success. Valve: Any updates on this issue? It can't be too hard to change one line of code to close the file handle on the client after you write the file can it? - Jay Quoting Ratman2000 <[EMAIL PROTECTED]>:
Hello, i have integrated in my CS:S Server Plugin an function to add Custom Sound Files... So i have added Sounds to this System and it works great but i have one problem... When i first time connect to the server, all content gets downloaded... Then when i play the sounds by using: MRecipientFilter Filter; Filter.AddPlayer( i ); Filter.MakeReliable(); EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7, 0, 0, 100, &Origin ); The sound file dont get played... When i then quit CS:S and start it again and connect to the same server, i dont get download content and all sounds plays fine... Who is the problem? Is it an Engine bug? Is there a workaround? Please help! With friendly reguards Ratman2000 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders