This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some major
engine updates and that it would be rolled out within a few months. As
usual though the time line was a little underestimated and we are
still sitting here using a broken interface.

The worst part about it is trying to test new materials/models/sounds,
because I have to restart my client after the download to verify it as
a success.

Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?

- Jay


Quoting Ratman2000 <[EMAIL PROTECTED]>:

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom Sound
Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,  0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server, i
dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to