No ETA, probably in the next few weeks though. Yahn
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Saturday, February 24, 2007 12:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Downloadables Bug? VALVE? Hello Yahn, sounds is the biggest problem, so when its fixed for sounds, its realy nice :) With models i dont have problems now but i dont do realy much with models or decals. Is there a release date for the new engine update with the sound bug fix? Thank for your great help Yahn!!! With friendly Reguards from Germany Ratman2000 ----- Original Message ----- From: "Yahn Bernier" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Saturday, February 24, 2007 5:22 PM Subject: RE: [hlcoders] Downloadables Bug? VALVE? > Yes, that was sounds in embedded .zip files in .bsps. That was the > thing I was thinking I had fixed. > > Although that one was fixed, if the sound was put into the > downloadables string table like the plugin was doing, I hadn't tested > or fixed that case. > > I've got the downloads one working for sounds now, but I need to fix > it in general for other non-sound things in the downloads list (and > other non-sound things in bsp .zip files). > > Yahn > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. > Sent: Friday, February 23, 2007 7:13 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Downloadables Bug? VALVE? > > Yahn, ring any bells? 21 MARCH 06 =[ > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:hlcoders- >> [EMAIL PROTECTED] On Behalf Of Yahn Bernier >> Sent: 21 March 2006 02:01 >> To: hlcoders@list.valvesoftware.com >> Subject: RE: [hlcoders] Sound downloads. >> >> Unfortunately it required changes to the file system and the engine >> so > >> it's not on the immediate slate for release. It's definitely in the >> pipeline for release though. No definite ETA, but hopefully in the >> next couple of months. >> >> Yahn >> > > From [EMAIL PROTECTED] Mon Mar 20 15:33:10 2006 > Received: from [70.84.243.162] (helo=gator12.hostgator.com) by > list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian)) id > 1FLTs5-0000pM-00 for <hlcoders@list.valvesoftware.com>; Mon, 20 Mar > 2006 15:33:09 -0800 > Received: from [86.42.5.157] (port=64823 helo=eliteprodigy3) by > gator12.hostgator.com with esmtp (Exim 4.52) id 1FLUBF-0008Uc-VV for > hlcoders@list.valvesoftware.com; Mon, 20 Mar 2006 18:52:58 -0500 > From: "Jay C." <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Message-ID: > <!&!AAAAAAAAAAAYAAAAAAAAAJOXbHHM0eJMtFLS0/fUXkvCgAAAEAAAAPOSK1b0nO1Dkx > a2 > 9w/g > [EMAIL PROTECTED]> > MIME-Version: 1.0 > X-Mailer: Microsoft Office Outlook 11 > Thread-Index: AcZMeWyLr40FLvdHS3qGJ/pYHRLLeQ== > X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670 > X-AntiAbuse: This header was added to track abuse, please include it > with any abuse report > X-AntiAbuse: Primary Hostname - gator12.hostgator.com > X-AntiAbuse: Original Domain - list.valvesoftware.com > X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] > X-AntiAbuse: Sender Address Domain - c0ld.net > X-Source: > X-Source-Args: > X-Source-Dir: > content-transfer-encoding: 7bit > content-type: text/plain; > charset=us-ascii > Subject: [hlcoders] Sound downloads. > Sender: [EMAIL PROTECTED] > Errors-To: [EMAIL PROTECTED] > X-BeenThere: hlcoders@list.valvesoftware.com > X-Mailman-Version: 2.0.11 > Precedence: bulk > Reply-To: hlcoders@list.valvesoftware.com > List-Help: > <mailto:[EMAIL PROTECTED]> > List-Post: <mailto:hlcoders@list.valvesoftware.com> > List-Subscribe: > <http://list.valvesoftware.com/mailman/listinfo/hlcoders>, > > <mailto:[EMAIL PROTECTED]> > List-Id: Discussion of Half-Life Programming > <hlcoders.list.valvesoftware.com> > List-Unsubscribe: > <http://list.valvesoftware.com/mailman/listinfo/hlcoders>, > > <mailto:[EMAIL PROTECTED]> > List-Archive: > <http://list.valvesoftware.com/mailman/private/hlcoders/> > Date: Mon Mar 20 15:36:02 2006 > X-Original-Date: Mon, 20 Mar 2006 23:53:02 -0000 > > I'm just wondering is there a status on the sound download bug? > > It has been reported a few times, you know, the one where sounds don't > work on the map on which they were downloaded, you have to restart > your client for them to work. > > Is this actually a bug or one of the new "features"? > > ---------------------------------------------------------------------- > -- > ---- > ----------------- > > From [EMAIL PROTECTED] Mon Mar 20 15:45:31 2006 > Received: from [207.173.176.199] (helo=smtp3.valvesoftware.com) by > list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian)) id > 1FLU43-0001Uq-00 for <hlcoders@list.valvesoftware.com>; Mon, 20 Mar > 2006 15:45:31 -0800 > Received: from [207.173.178.81] (helo=exchange2.valvesoftware.com) > by smtp3.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian)) id > 1FLUkB-0002x8-00 for <hlcoders@list.valvesoftware.com>; Mon, 20 Mar > 2006 16:29:03 -0800 > Content-class: urn:content-classes:message > MIME-Version: 1.0 > X-MimeOLE: Produced By Microsoft Exchange V6.5.7226.0 > Subject: RE: [hlcoders] Sound downloads. > Message-ID: > <[EMAIL PROTECTED]> > X-MS-Has-Attach: > X-MS-TNEF-Correlator: > Thread-Topic: [hlcoders] Sound downloads. > Thread-Index: AcZMeWyLr40FLvdHS3qGJ/pYHRLLeQAAaeLA > From: "Yahn Bernier" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > X-Valve-MailScanner-Information: Please contact the System > Administrator for more information > X-Valve-MailScanner: Found to be clean > X-Valve-MailScanner-SpamCheck: not spam (whitelisted), SpamAssassin > (score=0, required 6) > content-transfer-encoding: 7bit > content-type: text/plain; > charset=US-ASCII > Sender: [EMAIL PROTECTED] > Errors-To: [EMAIL PROTECTED] > X-BeenThere: hlcoders@list.valvesoftware.com > X-Mailman-Version: 2.0.11 > Precedence: bulk > Reply-To: hlcoders@list.valvesoftware.com > List-Help: > <mailto:[EMAIL PROTECTED]> > List-Post: <mailto:hlcoders@list.valvesoftware.com> > List-Subscribe: > <http://list.valvesoftware.com/mailman/listinfo/hlcoders>, > > <mailto:[EMAIL PROTECTED]> > List-Id: Discussion of Half-Life Programming > <hlcoders.list.valvesoftware.com> > List-Unsubscribe: > <http://list.valvesoftware.com/mailman/listinfo/hlcoders>, > > <mailto:[EMAIL PROTECTED]> > List-Archive: > <http://list.valvesoftware.com/mailman/private/hlcoders/> > Date: Mon Mar 20 15:48:12 2006 > X-Original-Date: Mon, 20 Mar 2006 16:05:18 -0800 > > It's a bug, we have a fix. I'll find out when it's scheduled to ship > out to the public release. > > Yahn > >> -----Original Message----- >> From: Yahn Bernier [mailto:[EMAIL PROTECTED] >> Sent: 23 February 2007 20:06 >> To: hlcoders@list.valvesoftware.com >> Subject: RE: [hlcoders] Downloadables Bug? VALVE? >> >> Yeah, I can see the general issue and it's a bit sticky. It's >> definitely fixable, but it might take a couple of days of mucking >> around with stuff in the engine. >> >> I should have it fixed pretty shortly though. >> >> Yahn >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke >> Sent: Friday, February 23, 2007 11:50 AM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Downloadables Bug? VALVE? >> >> -- >> [ Picked text/plain from multipart/alternative ] I've heard from >> others that there is an issue with some types of materials (decals?). >> >> On 2/23/07, Yahn Bernier <[EMAIL PROTECTED]> wrote: >> > >> > Okay. I was able to repro this with the stringtable version and >> > fix >> it. >> > The fix will go out some time in the next few weeks whenever we >> > have > >> > an engine update coming out. >> > >> > I still need to look at models and materials/decals, too, since >> > there may be similar issues wrt those types of things. >> > >> > Yahn >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of >> > Ratman2000 >> > Sent: Friday, February 23, 2007 9:04 AM >> > To: hlcoders@list.valvesoftware.com >> > Subject: Re: [hlcoders] Downloadables Bug? VALVE? >> > >> > Hello Yahn, >> > >> > thanks for your help! >> > >> > I think there is something to do after adding it in the >> > download-tables... >> > >> > So the simplest way is to check, what the system does by loading >> > the > >> > *.res file! >> > >> > With friendly reguards >> > >> > Ratman2000 >> > >> > ----- Original Message ----- >> > From: "Yahn Bernier" <[EMAIL PROTECTED]> >> > To: <hlcoders@list.valvesoftware.com> >> > Sent: Friday, February 23, 2007 4:23 PM >> > Subject: RE: [hlcoders] Downloadables Bug? VALVE? >> > >> > >> > >I put the files in a map .res file and it worked, but I'll test >> > >the > >> > >code they way you had it set up and see what the problem is. >> > > >> > > Yahn >> > > >> > > -----Original Message----- >> > > From: [EMAIL PROTECTED] >> > > [mailto:[EMAIL PROTECTED] On Behalf Of >> > > Ratman2000 >> > > Sent: Friday, February 23, 2007 2:05 AM >> > > To: hlcoders@list.valvesoftware.com >> > > Subject: Re: [hlcoders] Downloadables Bug? VALVE? >> > > >> > > Hello Jay, >> > > >> > > yes thats the problem... >> > > >> > > Anybody there join a server with custom content, he downloaded it >> > > but cant hear the sounds... >> > > >> > > I think nobody like to join a server, download mass custom files >> > > and >> >> > > than have to close CS:S, remember the IP and start it again... Is >> > > there a way to fix it? >> > > I think when i download a map, what has custom ambient sounds, >> > > the > >> > > sounds i can hear... >> > > but i dont know right now so i have to test it... >> > > >> > > With friendly reguards >> > > >> > > Ratman2000 >> > > >> > > >> > > ----- Original Message ----- >> > > From: "Jay Croghan" <[EMAIL PROTECTED]> >> > > To: <hlcoders@list.valvesoftware.com> >> > > Sent: Friday, February 23, 2007 10:40 AM >> > > Subject: RE: [hlcoders] Downloadables Bug? VALVE? >> > > >> > > >> > >> Yahn, >> > >> >> > >> It doesn't matter how the materials or sounds are downloaded, >> > >> .res or >> > >> > >> by adding it to the "downloadables" NetworkStringTable, the CS:S >> > >> (HL2?) client still requires a restart before the content is >> usable. >> > >> >> > >> - Jay >> > >> >> > >> >> > >> Quoting Yahn Bernier <[EMAIL PROTECTED]>: >> > >> >> > >>> I need a little more info on this one, how are you registering >> > >>> the >> >> > >>> custom .wav (or other content) with the engine? Are you >> > >>> creating a mapname.res file or using some other API to register > it? >> > >>> >> > >>> Yahn >> > >>> >> > >>> -----Original Message----- >> > >>> From: [EMAIL PROTECTED] >> > >>> [mailto:[EMAIL PROTECTED] On Behalf Of >> > >>> Ratman2000 >> > >>> Sent: Sunday, February 18, 2007 10:39 PM >> > >>> To: hlcoders@list.valvesoftware.com >> > >>> Subject: [hlcoders] Downloadables Bug? VALVE? >> > >>> >> > >>> Hello, >> > >>> >> > >>> i have integrated in my CS:S Server Plugin an function to add >> > >>> Custom >> > >> > >>> Sound Files... >> > >>> So i have added Sounds to this System and it works great but i >> > >>> have one problem... >> > >>> >> > >>> When i first time connect to the server, all content gets >> > > downloaded... >> > >>> Then when i play the sounds by using: >> > >>> >> > >>> MRecipientFilter Filter; >> > >>> >> > >>> Filter.AddPlayer( i ); >> > >>> Filter.MakeReliable(); >> > >>> >> > >>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, >> > >>> EngineSounds->SoundFile, 0.7, >> > >>> >> > >>> EngineSounds->0, >> > >>> 0, 100, &Origin ); >> > >>> >> > >>> The sound file dont get played... >> > >>> >> > >>> When i then quit CS:S and start it again and connect to the >> > >>> same > >> > >>> server, i dont get download content and all sounds plays fine... >> > >>> >> > >>> Who is the problem? Is it an Engine bug? Is there a workaround? >> > >>> >> > >>> Please help! >> > >>> >> > >>> With friendly reguards >> > >>> >> > >>> Ratman2000 >> > >>> >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>> >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>> >> > >>> >> > >> >> > >> >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, >> > > >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, >> >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders