-- [ Picked text/plain from multipart/alternative ] Someone pointed me to this link recently. It should help clarify the timeline you can expect: http://developer.valvesoftware.com/wiki/Valve_Time
:) :) :) On 3/15/07, Jeremy <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm not a CS player so I can't comment on that aspect, but I've been > waiting > on bot changes for over 2 years now. Luckily my bot not being tied to a > specific game I've been able to keep developing for Quake 4 and ET(btw, iD > software implemented some bot fixes for me in their 1.4 SDK). I suppose I > could just get over it and move on, but it has been said that the changes > would get done, and because I want badly to support popular HL2 games and > mods I can't help but hold out a little hope still. These very fixes are > the > reason you aren't seeing decent 3rd party bots for mods, CS, DOD, HL2DM, > etc. Maybe some people are fine that the bot section of the HL community > has > been effectively castrated in HL2, but it's very aggravating to have a > partially implemented half-assed(please excuse my language) bot interface, > when it's been well documented and expressed for 2 years what it needs to > be > 'fixed', but it's just not happening. What gives? > > Frustrated, > Jeremy > > On 3/15/07, chumly chumly <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > While I can applaud the programmers at valve for doing what they have > > done, I can still see a major problem with the management decisions that > > have been made in how things are handled. > > > > Jay is absolutely correct when he talks about the popularity of CS vs. > > CSS. > > Why do you think CSS is still the number one played (valve) game? > > Besides the hacking of course.. > > Maybe valve should review CS, and ask themselves why is it so popular > > still? CSS is better looking, has more glossy features, better network > > coding... > > Perhaps they should see how many cs players do not own a CSS license, > and > > offer that to them for $10. See how many converts they can get and > keep. ( > > and it should be easy money from people who already made the decission > not > > to buy CSS... ) > > > > Valve has no valid reason to limit the servers in the way they have. As > a > > server operator, have the ability to make changes on a clients system > has > > been invaluable in assisting noobies, and detecting hackers. ( How many > > players can roll though 5 rounds, head shooting everything he see's, > when he > > is only running at 5 fps? ) > > > > Just because some moron bind the clients keys to something stupid is the > > the reason to remove the ability to do so. ( we still use Mani to > gimp... ) > > They simply could have made the changes in game non-permanent. Then a > > server admin can do stupid things, and when the player leaves, > everything is > > back to normal. > > A simple fix for a simple problem. Nobody gets upset, none of the > addons > > get broken, everyone is happy. Doesn't that make more sense? > > If a player doesn't like what happens on a server, he won't go > back. And > > in my book, that's good for me and my server. > > > > As server operators / mod creators, we need MORE features to work with, > > not less. Vanilla CSS servers will not survive, and Valve should let us > > handle our mods ourselves. > > Valve should focus on creating the best platform they can for us, not > add > > 'fancy' closed features. Leave it open for us to use these as we see, > and > > it'll work out best for everyone. Just make a clean, optimized game > engine > > for us, and we'll continue to support valve. If not, the first engine > to > > give us this will get our business. That is how it works. ( Imagine > what > > would have happened if the havok engine had released a full SDK when > farcry > > launched.. 128 player 5 sq mile D.O.D. maps!!! WooHoo! ) > > > > But this issue has been beaten to death, and valve is continuing to move > > in this closed direction... That will determine the life span of their > > software.> Funny how Valve has survived nigh on ten years now despite > your > > dire> predictions.> > --> Jorge "Vino" Rodriguez> -- > > _________________________________________________________________ > > Connect to the next generation of MSN Messenger > > > > > http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=wlmailtagline > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders