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Someone pointed me to this link recently. It should help clarify the
timeline you can expect: http://developer.valvesoftware.com/wiki/Valve_Time

:) :) :)


On 3/15/07, Jeremy <[EMAIL PROTECTED]> wrote:
>
> --
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> I'm not a CS player so I can't comment on that aspect, but I've been
> waiting
> on bot changes for over 2 years now. Luckily my bot not being tied to a
> specific game I've been able to keep developing for Quake 4 and ET(btw, iD
> software implemented some bot fixes for me in their 1.4 SDK). I suppose I
> could just get over it and move on, but it has been said that the changes
> would get done, and because I want badly to support popular HL2 games and
> mods I can't help but hold out a little hope still. These very fixes are
> the
> reason you aren't seeing decent 3rd party bots for mods, CS, DOD, HL2DM,
> etc. Maybe some people are fine that the bot section of the HL community
> has
> been effectively castrated in HL2, but it's very aggravating to have a
> partially implemented half-assed(please excuse my language) bot interface,
> when it's been well documented and expressed for 2 years what it needs to
> be
> 'fixed', but it's just not happening. What gives?
>
> Frustrated,
> Jeremy
>
> On 3/15/07, chumly chumly <[EMAIL PROTECTED]> wrote:
> >
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> > While I can applaud the programmers at valve for doing what they have
> > done, I can still see a major problem with the management decisions that
> > have been made in how things are handled.
> >
> > Jay is absolutely correct when he talks about the popularity of CS vs.
> > CSS.
> > Why do you think CSS is still the number one played (valve) game?
> > Besides the hacking of course..
> > Maybe valve should review CS, and ask themselves why is it so popular
> > still?  CSS is better looking, has more glossy features, better network
> > coding...
> > Perhaps they should see how many cs players do not own a CSS license,
> and
> > offer that to them for $10.  See how many converts they can get and
> keep. (
> > and it should be easy money from people who already made the decission
> not
> > to buy CSS... )
> >
> > Valve has no valid reason to limit the servers in the way they have.  As
> a
> > server operator, have the ability to make changes on a clients system
> has
> > been invaluable in assisting noobies, and detecting hackers.  ( How many
> > players can roll though 5 rounds, head shooting everything he see's,
> when he
> > is only running at 5 fps? )
> >
> > Just because some moron bind the clients keys to something stupid is the
> > the reason to remove the ability to do so. ( we still use Mani to
> gimp... )
> > They simply could have made the changes in game non-permanent. Then a
> > server admin can do stupid things, and when the player leaves,
> everything is
> > back to normal.
> > A simple fix for a simple problem.  Nobody gets upset, none of the
> addons
> > get broken, everyone is happy.  Doesn't that make more sense?
> > If a player doesn't like what happens on a server, he won't go
> back.  And
> > in my book, that's good for me and my server.
> >
> > As server operators / mod creators, we need MORE features to work with,
> > not less.  Vanilla CSS servers will not survive, and Valve should let us
> > handle our mods ourselves.
> > Valve should focus on creating the best platform they can for us, not
> add
> > 'fancy' closed features.  Leave it open for us to use these as we see,
> and
> > it'll work out best for everyone.  Just make a clean, optimized game
> engine
> > for us, and we'll continue to support valve.  If not, the first engine
> to
> > give us this will get our business.  That is how it works.  ( Imagine
> what
> > would have happened if the havok engine had released a full SDK when
> farcry
> > launched.. 128 player 5 sq mile D.O.D. maps!!! WooHoo! )
> >
> > But this issue has been beaten to death, and valve is continuing to move
> > in this closed direction... That will determine the life span of their
> > software.> Funny how Valve has survived nigh on ten years now despite
> your
> > dire> predictions.> > --> Jorge "Vino" Rodriguez> --
> > _________________________________________________________________
> > Connect to the next generation of MSN Messenger
> >
> >
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> > --
> >
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