Sorry for the spam before, yahoo mail kept giving me
failed to send errors.

Adam


--- [EMAIL PROTECTED] wrote:

> Actually, what the teleport does ( void
> CFourWheelVehiclePhysics::Teleport( matrix3x4_t&
> relativeTransform ) it
> was already present, I'm just making a function call
> here), is move the
> four wheels; and nothing else. Comment says:
>
> // We basically just have to make sure the wheels
> are in the right
> place // after teleportation occurs
>
>
> > If your vehicles are anything like the jeep it's
> probably because it
> > has more than one physics object and you're only
> moving one, so when
> > you're moving the main object the wheels are still
> where they were, so
> > they pull it all back.
> >
> > I guess you need to move all the wheel objects
> too, I'm not sure if
> > there's a function to do that for you.
> >
> > garry
> >
> > On 4/5/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> >> Hi all,
> >>
> >> I'm trying to respawn vehicles back to their
> original position after
> >> they
> >> haven't been used for a while. For simplicity I
> thought of just
> >> teleporting the vehicles. I saw there's a
> function Teleport in the
> >> vehiclephysics class; but when I call it it seems
> Catapult would have
> >> been
> >> a beter name :p [ I test this while driving it
> though, maybe that in
> >> itself is a no-no ]. Do I need to disable
> something first; is there
> >> another way to teleport a vehicle or is
> teleporting just not a good
> >> option
> >> here?
> >>
> >> Thanks in advance for your help,
> >>
> >> -- Maarten
> >>
> >>
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> >>
> >
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> >
>
>
>
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--------
Nigredo Studios http://www.nigredostudios.com



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