-- [ Picked text/plain from multipart/alternative ] I managed to get the information I needed using a material proxy (not the ideal solution since I wanted to know at the texture level not the material level). But the OnBind does tell me when the material's basetexture is actually going to be rendered..
I have another question though: is it absolutely necessary to create all render targets using the IClientRenderTargets::InitClientRenderTargets? Is there a way to create them on the fly? Regards, Paul -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders