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[ Picked text/plain from multipart/alternative ]
I managed to get the information I needed using a material proxy (not the
ideal solution since I wanted to know at the texture level not the material
level). But the OnBind does tell me when the material's basetexture is
actually going to be rendered..

I have another question though: is it absolutely necessary to create all
render targets using the IClientRenderTargets::InitClientRenderTargets? Is
there a way to create them on the fly?

Regards,

Paul
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