Hey i've looked around and can't really find an answer.
What I would like to do is dynamically increase a weapons ammunition. I know that I can get the pointer to the Current Active Weapon (and then I suppose I could identify it by model name) however that doesnt help me at all. What I would like to do is just update the ammo for a weapon in the inventory; so is there anyway I can enumurate through the weapons and then identify by debugname or modelname or something like that? OR is there an easier way that im just missing here? Thanks, Mukkan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders