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You could try "rolling your own."

Mani was discussing KeyValues on IRC a while back. He said once you got
above a couple thousand keys they were very inefficient. If I remember the
numbers right, his custom code was taking something like 3 seconds for what
was taking keyvalues over 30 seconds to do.

On 6/11/07, Oliver <[EMAIL PROTECTED]> wrote:
>
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> CONTEXT: In our mod, we allow users to create event-driven worlds and save
> their work.  Saving is done with .res files and uses
> KeyValues::SaveToFile(...).  Some of our testers created worlds with ALOT
> more entities than we planned for, resulting in large res files (>2mb).
>
> PROBLEM: A 2mb file takes about 1.75 minutes to save to disk, which is way
> to long for users.
>
> QUESTIONS:
> a) Anyone know how to improve the time for SaveToFile(...)?
> b) Should SaveToFile(...) be faster then the times we are getting?
>
> Thanks.
> --
>
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