-- [ Picked text/plain from multipart/alternative ] I also get problems when using cl_showfps or any debug text. trying to use debug text it makes the the mod crash.AdamBorder Crossing - http://www.servus.at/subcute/bordercrossing/> Date: Wed, 13 Jun 2007 02:52:04 -0700> From: [EMAIL PROTECTED]> Subject: hlcoders digest, Vol 1 #3115 - 5 msgs> To: hlcoders@list.valvesoftware.com> > Send hlcoders mailing list submissions to> hlcoders@list.valvesoftware.com> > To subscribe or unsubscribe via the World Wide Web, visit> http://list.valvesoftware.com/mailman/listinfo/hlcoders> or, via email, send a message with subject or body 'help' to> [EMAIL PROTECTED]> > You can reach the person managing the list at> [EMAIL PROTECTED]> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of hlcoders digest..."> > > Today's Topics:> > 1. Re: New Source SDK Beta (Matt Stafford)> 2. Re: New Source SDK Beta (Kevin Ottalini)> 3. Re: Re: Player shadows (Matt Stafford)> 4. Re: New Source SDK Beta (Paul Peloski)> 5. Re: New Source SDK Beta (Garry Newman)> > --__--__--> > Message: 1> Date: Wed, 13 Jun 2007 12:59:26 +1000> From: "Matt Stafford" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] New Source SDK Beta> Reply-To: hlcoders@list.valvesoftware.com> > --> [ Picked text/plain from multipart/alternative ]> Consider this bug confirmed, its happening to me in NightFall as well.> > On 6/13/07, Drak <[EMAIL PROTECTED]> wrote:> >> > I'm sorry, I gotta stop spamming this message XP> > But, I noticed now that "net_graph" crashes any source (so far, i only> > tested thrid party) games. 'net_graph' which i had included in my config,> > and when removed (along with video settings) it starts fine.> >> > ----- Original Message -----> > From: "Drak" <[EMAIL PROTECTED]>> > To: <hlcoders@list.valvesoftware.com>> > Sent: Tuesday, June 12, 2007 10:21 PM> > Subject: Re: [hlcoders] New Source SDK Beta> >> >> > > Both, which seemed to crash only when I changed video settings outside> > the> > > game (Launch Options / Config ).> > > But, it's all fine now. :D> > > ----- Original Message -----> > > From: "Mike Durand" <[EMAIL PROTECTED]>> > > To: <hlcoders@list.valvesoftware.com>> > > Sent: Tuesday, June 12, 2007 10:06 PM> > > Subject: RE: [hlcoders] New Source SDK Beta> > >> > >> > >> Does your original mod work fine now as well, or only the new ones you> > >> made?> > >>> > >> -Mike> > >>> > >> -----Original Message-----> > >> From: [EMAIL PROTECTED]> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > >> Sent: Tuesday, June 12, 2007 6:55 PM> > >> To: hlcoders@list.valvesoftware.com> > >> Subject: Re: [hlcoders] New Source SDK Beta> > >>> > >> Oh, well now. It seems that when I reset my video settings on both> > >> SP/MP mods, it worked fine...> > >> ----- Original Message -----> > >> From: "Drak" <[EMAIL PROTECTED]>> > >> To: <hlcoders@list.valvesoftware.com>> > >> Sent: Tuesday, June 12, 2007 9:48 PM> > >> Subject: Re: [hlcoders] New Source SDK Beta> > >>> > >>> > >>> Anyone have anymore information on HLMP/SP based mods crashing with> > >>> the latest update Or, is it still only me? I tried createing a new> > >>> mod, and compiling it.> > >>> Still crashed.> > >>> ----- Original Message -----> > >>> From: "Mike Durand" <[EMAIL PROTECTED]>> > >>> To: <hlcoders@list.valvesoftware.com>> > >>> Sent: Tuesday, June 12, 2007 6:20 PM> > >>> Subject: RE: [hlcoders] New Source SDK Beta> > >>>> > >>>> > >>>> Yes, we did release an engine update today as well.> > >>>>> > >>>> http://www.steampowered.com/v/index.php?area=news&id=1074&cc=US> > >>>>> > >>>> -----Original Message-----> > >>>> From: [EMAIL PROTECTED]> > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kori> > >>>> Sent: Tuesday, June 12, 2007 2:54 PM> > >>>> To: hlcoders@list.valvesoftware.com> > >>>> Subject: Re: [hlcoders] New Source SDK Beta> > >>>>> > >>>> did you guys happen to release a engine update as well? I went to> > >>>> start a> > >>>> HL2 SP mod and it said it was updating.> > >>>>> > >>>> ----- Original Message -----> > >>>> From: "Mike Durand" <[EMAIL PROTECTED]>> > >>>> To: <hlcoders@list.valvesoftware.com>> > >>>> Sent: Tuesday, June 12, 2007 5:45 PM> > >>>> Subject: RE: [hlcoders] New Source SDK Beta> > >>>>> > >>>>> > >>>>> We did just release a Source Engine update today, but you shouldn't> > >>>>> have gotten an updated 'SDK' or 'SDK Base' without specifying the> > >>>>> -beta> > >>>>> sdk0611 command line option. I suppose it's possible that the engine> > >>> > >>>>> update could have impacted your mod, but I would *hope* it didn't.> > >>>>>> > >>>>> Could you send me a .mdmp as well as .pdb files for your mod?> > >>>>>> > >>>>> -Thanks,> > >>>>> Mike> > >>>>>> > >>>>> -----Original Message-----> > >>>>> From: [EMAIL PROTECTED]> > >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > >>>>> Sent: Tuesday, June 12, 2007 1:51 PM> > >>>>> To: hlcoders@list.valvesoftware.com> > >>>>> Subject: Re: [hlcoders] New Source SDK Beta> > >>>>>> > >>>>> DSFSDG!> > >>>>> Apparently, steam just updated it self ( Source Base / CSS / Source> > >>> > >>>>> SDK ).> > >>>>> Soon as the update compleated, my mod crashes when starting, with a> > >>>>> memory error....> > >>>>> ----- Original Message -----> > >>>>> From: "Mike Durand" <[EMAIL PROTECTED]>> > >>>>> To: <hlcoders@list.valvesoftware.com>> > >>>>> Sent: Tuesday, June 12, 2007 2:14 PM> > >>>>> Subject: RE: [hlcoders] New Source SDK Beta> > >>>>>> > >>>>>> > >>>>>> Yes your mod's code should work fine. There isn't any particular> > >>>>>> linkage between this version of the Source SDK and Source SDK Base.> > >>> > >>>>>> I> > >>>>> > >>>>>> hope to always avoid linkage between the two.> > >>>>>>> > >>>>>> And with the exception of a the memoverride.cpp change to fix Linux> > >>> > >>>>>> compilation there is no update to the client and server code. I've> > >>>>>> come to understand that it is much easier on mod teams if I don't> > >>>>>> update the game code all that often. And what is being distributed> > >>>>>> in> > >>>>> > >>>>>> the SDK right now is still almost identical to our shipping Ep1> > >>>>> codebase.> > >>>>>>> > >>>>>> -Mike> > >>>>>>> > >>>>>> -----Original Message-----> > >>>>>> From: [EMAIL PROTECTED]> > >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Minh> > >>>>>> Sent: Tuesday, June 12, 2007 11:00 AM> > >>>>>> To: hlcoders@list.valvesoftware.com> > >>>>>> Subject: Re: [hlcoders] New Source SDK Beta> > >>>>>>> > >>>>>> --> > >>>>>> [ Picked text/plain from multipart/alternative ] If I choose not to> > >>> > >>>>>> download the latest Source SDK Code and merge it with my current> > >>>>>> mod code, will my mod continue to work with the latest SDK Source> > >> Base?> > >>>>>>> > >>>>>> I don't feel like doing a code merge right now... If anything, I'd> > >>>>>> rather do a code merge when I'm 100% done my mod.> > >>>>>>> > >>>>>> ----- Original Message -----> > >>>>>> From: "Mike Durand" <[EMAIL PROTECTED]>> > >>>>>> To: <hlcoders@list.valvesoftware.com>> > >>>>>> Sent: Tuesday, June 12, 2007 10:17 AM> > >>>>>> Subject: [hlcoders] New Source SDK Beta> > >>>>>>> > >>>>>>> > >>>>>>> This is a multi-part message in MIME format.> > >>>>>>> --> > >>>>>>> [ Picked text/plain from multipart/alternative ] Hi All-> > >>>>>>>> > >>>>>>> We've released beta updates to the 'Source SDK' and 'Source SDK> > >>>> Base'> > >>>>>>> that address several of the defects entered in Bugzilla. Here is a> > >>> > >>>>>>> link that explains how to get the beta and has the full release> > >>>>> notes:> > >>>>>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> > >>>>>>>> > >>>>>>> And here is a quick summary of the enhancements and fixes. Please> > >>>>>>> let> > >>>>>> > >>>>>>> me know if you have any questions.> > >>>>>>>> > >>>>>>> -Mike.> > >>>>>>>> > >>>>>>> === SDK Content ===> > >>>>>>> * Added new Maya 7.0 SMD exporter> > >>>>>>> * ParticleDefault Material and Texture Are Now Included in the SDK> > >>>>>>> * Added Source for Antlion Guard to SDK Content As An Example of A> > >>> > >>>>>>> Quadriped> > >>>>>>> * Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK> > >>> > >>>>>>> Distribution> > >>>>>>>> > >>>>>>> === Source SDK Base ===> > >>>>>>> * Developer Console Now Bound to F12 As Well As '~' Key -> > >>>>>>> Addresses Console Issues for non-QWERTY Keyboards> > >>>>>>> * 'envballs.mdl' Now Included In Source SDK Base> > >>>>>>> * Added Missing Sprite Materials That Caused Gravity Gun to Look> > >>>>>>> Strange in Multi-player Mods> > >>>>>>> * Added Reposnse Files to Fix the "NPCs Don't Talk" Problem> > >>>>>>>> > >>>>>>> === SDK Launcher ===> > >>>>>>> * Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'> > >>>>>>> * Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods> > >>>>>>>> > >>>>>>> === SDK Code ===> > >>>>>>> * 'New Game' and 'Load Game' Now Show Up as Options in> > >>>>>>> Single-player> > >>>>> > >>>>>>> Mods> > >>>>>>> * Replaced Semi-colons in Server Project Files with Commas to Fix> > >>>>>>> Linux Compilation Issue> > >>>>>>> * Fixed 'memoverride.cpp' Build Failure Under Linux> > >>>>>>>> > >>>>>>> === Faceposer ===> > >>>>>>> * Faceposer Help Menu Now Links to Correct Location on> > >>>>>>> http://developer.valvesoftware.com> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> --> > >>>>>>>> > >>>>>>> _______________________________________________> > >>>>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>>>> archives,> > >>>>>>> > >>>>>>> please visit:> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> > >>>>>>> > >>>>>> --> > >>>>>>> > >>>>>> _______________________________________________> > >>>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>>> archives,> > >>>>>> > >>>>>> please visit:> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > >>>>>>> > >>>>>> _______________________________________________> > >>>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>>> archives,> > >>>>>> > >>>>>> please visit:> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > >>>>>> > >>>>>> > >>>>> _______________________________________________> > >>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>> archives,> > >>>>> > >>>>> please visit:> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > >>>>> _______________________________________________> > >>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>> archives,> > >>>>> > >>>>> please visit:> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > >>>>> > >>>>> > >>>> _______________________________________________> > >>>> To unsubscribe, edit your list preferences, or view the list> > >>>> archives, please visit:> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > >>>>> > >>>> _______________________________________________> > >>>> To unsubscribe, edit your list preferences, or view the list> > >>>> archives, please visit:> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>> > >>>> > >>>> > >>> _______________________________________________> > >>> To unsubscribe, edit your list preferences, or view the list archives,> > >>> > >>> please visit:> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>> > >>> > >> _______________________________________________> > >> To unsubscribe, edit your list preferences, or view the list archives,> > >> please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >> _______________________________________________> > >> To unsubscribe, edit your list preferences, or view the list archives,> > >> please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >> > >> > > _______________________________________________> > > To unsubscribe, edit your list preferences, or view the list archives,> > > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> Matt Stafford (Wraiyth)> http://www.wraiyth.com> NightFall HL2 Mod - http://www.nightfallmod.com> --> > > --__--__--> > Message: 2> From: "Kevin Ottalini" <[EMAIL PROTECTED]>> To: <hlcoders@list.valvesoftware.com>> Subject: Re: [hlcoders] New Source SDK Beta> Date: Tue, 12 Jun 2007 20:22:50 -0700> Reply-To: hlcoders@list.valvesoftware.com> > > This (net_graph crash) was a reported problem that was fixed in the> srcds0407 beta that just went live:> > http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> > setting net_graph 0 would fix the problem but setting it to 1,2,3 wiould> cause a crash.> > It looks like the problematic code made it over to the SDK release.> > Mike, Alfred knows about this one.> > > > ----- Original Message -----> From: "Matt Stafford"> To: <hlcoders@list.valvesoftware.com>> Sent: Tuesday, June 12, 2007 7:59 PM> Subject: Re: [hlcoders] New Source SDK Beta> > > > Consider this bug confirmed, its happening to me in NightFall as well.> >> > On 6/13/07, Drak wrote:> >>> >> I'm sorry, I gotta stop spamming this message XP> >> But, I noticed now that "net_graph" crashes any source (so far, i only> >> tested thrid party) games. 'net_graph' which i had included in my config,> >> and when removed (along with video settings) it starts fine.> >>> >> ----- Original Message -----> >> From: "Drak"> >> To: <hlcoders@list.valvesoftware.com>> >> Sent: Tuesday, June 12, 2007 10:21 PM> >> Subject: Re: [hlcoders] New Source SDK Beta> >>> >>> >> > Both, which seemed to crash only when I changed video settings outside> >> the> >> > game (Launch Options / Config ).> >> > But, it's all fine now. :D> >> >> >> > ----- Original Message -----> >> > From: "Mike Durand"> >> > To: <hlcoders@list.valvesoftware.com>> >> > Sent: Tuesday, June 12, 2007 10:06 PM> >> > Subject: RE: [hlcoders] New Source SDK Beta> >> >> >> >> >> >> Does your original mod work fine now as well, or only the new ones you> >> >> made?> >> >>> >> >> -Mike> >> >>> >> >> -----Original Message-----> >> >> From: [EMAIL PROTECTED]> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> >> >> Sent: Tuesday, June 12, 2007 6:55 PM> >> >> To: hlcoders@list.valvesoftware.com> >> >> Subject: Re: [hlcoders] New Source SDK Beta> >> >>> >> >> Oh, well now. It seems that when I reset my video settings on both> >> >> SP/MP mods, it worked fine...> >> >> ----- Original Message -----> >> >> From: "Drak"> >> >> To: <hlcoders@list.valvesoftware.com>> >> >> Sent: Tuesday, June 12, 2007 9:48 PM> >> >> Subject: Re: [hlcoders] New Source SDK Beta> >> >>> >> >>> >> >>> Anyone have anymore information on HLMP/SP based mods crashing with> >> >>> the latest update Or, is it still only me? I tried createing a new> >> >>> mod, and compiling it.> >> >>> Still crashed.> > > > > --__--__--> > Message: 3> Date: Wed, 13 Jun 2007 14:37:30 +1000> From: "Matt Stafford" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Re: Player shadows> Reply-To: hlcoders@list.valvesoftware.com> > --> [ Picked text/plain from multipart/alternative ]> Sorry to necro this, but I'm interested in trying to get this working as> well, and I've got the same issue as Jimmy. Nothing I do seems to make props> recieve shadows. Any ideas?> > Cheers,> Matt> > On 5/14/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:> >> > Hi Jay> >> > I made C_BaseEntity::ShouldReceiveProjectedTextures return true always> > no matter what, and I called RemoveEffects( EF_NORECEIVESHADOW ); in> > the DynamicProp::Spawn() function but still no shadow on my entity.> >> > The texture on my entity is a VertexLitGeneric, if that has any thing to> > say.> >> > Jimmy> >> >> > Quoting Jay Stelly <[EMAIL PROTECTED]>:> >> > > Also, the code that gets called back from the shadow system is:> > >> > > Client.dll (c_baseentity.cpp)> > > //----------------------------------------------------------------------> > > -------> > > // Should this object receive shadows?> > > //----------------------------------------------------------------------> > > -------> > > bool C_BaseEntity::ShouldReceiveProjectedTextures( int flags )> > > {> > > }> > >> > > So you could just return true from that for your entities and it should> > > get shadowed.> > >> > > Jay> > >> >> > ----------------------------------------------------------------> > This message was sent using IMP, the Internet Messaging Program.> >> >> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> Matt Stafford (Wraiyth)> http://www.wraiyth.com> NightFall HL2 Mod - http://www.nightfallmod.com> --> > > --__--__--> > Message: 4> Date: Wed, 13 Jun 2007 02:16:35 -0400> From: "Paul Peloski" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] New Source SDK Beta> Reply-To: hlcoders@list.valvesoftware.com> > --> [ Picked text/plain from multipart/alternative ]> The problem with net_graph also effects cl_showfps and any debug text, it's> probably in that material system "DrawColoredText" function...> > Regards,> > Paul> > On 6/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:> >> >> > This (net_graph crash) was a reported problem that was fixed in the> > srcds0407 beta that just went live:> >> > http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> >> > setting net_graph 0 would fix the problem but setting it to 1,2,3 wiould> > cause a crash.> >> > It looks like the problematic code made it over to the SDK release.> >> > Mike, Alfred knows about this one.> >> >> >> > ----- Original Message -----> > From: "Matt Stafford"> > To: <hlcoders@list.valvesoftware.com>> > Sent: Tuesday, June 12, 2007 7:59 PM> > Subject: Re: [hlcoders] New Source SDK Beta> >> >> > > Consider this bug confirmed, its happening to me in NightFall as well.> > >> > > On 6/13/07, Drak wrote:> > >>> > >> I'm sorry, I gotta stop spamming this message XP> > >> But, I noticed now that "net_graph" crashes any source (so far, i only> > >> tested thrid party) games. 'net_graph' which i had included in my> > config,> > >> and when removed (along with video settings) it starts fine.> > >>> > >> ----- Original Message -----> > >> From: "Drak"> > >> To: <hlcoders@list.valvesoftware.com>> > >> Sent: Tuesday, June 12, 2007 10:21 PM> > >> Subject: Re: [hlcoders] New Source SDK Beta> > >>> > >>> > >> > Both, which seemed to crash only when I changed video settings> > outside> > >> the> > >> > game (Launch Options / Config ).> > >> > But, it's all fine now. :D> > >> >> > >> > ----- Original Message -----> > >> > From: "Mike Durand"> > >> > To: <hlcoders@list.valvesoftware.com>> > >> > Sent: Tuesday, June 12, 2007 10:06 PM> > >> > Subject: RE: [hlcoders] New Source SDK Beta> > >> >> > >> >> > >> >> Does your original mod work fine now as well, or only the new ones> > you> > >> >> made?> > >> >>> > >> >> -Mike> > >> >>> > >> >> -----Original Message-----> > >> >> From: [EMAIL PROTECTED]> > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > >> >> Sent: Tuesday, June 12, 2007 6:55 PM> > >> >> To: hlcoders@list.valvesoftware.com> > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > >> >>> > >> >> Oh, well now. It seems that when I reset my video settings on both> > >> >> SP/MP mods, it worked fine...> > >> >> ----- Original Message -----> > >> >> From: "Drak"> > >> >> To: <hlcoders@list.valvesoftware.com>> > >> >> Sent: Tuesday, June 12, 2007 9:48 PM> > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > >> >>> > >> >>> > >> >>> Anyone have anymore information on HLMP/SP based mods crashing with> > >> >>> the latest update Or, is it still only me? I tried createing a new> > >> >>> mod, and compiling it.> > >> >>> Still crashed.> >> >> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> --> > > --__--__--> > Message: 5> Date: Wed, 13 Jun 2007 10:53:47 +0100> From: "Garry Newman" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] New Source SDK Beta> Reply-To: hlcoders@list.valvesoftware.com> > Confirming this, crash happens at> > > vguimatsurface.dll!0da252b5()> vguimatsurface.dll!0d9b19df()> > after doing net_graph 1 in the console.> > garry> > On 6/13/07, Paul Peloski <[EMAIL PROTECTED]> wrote:> > --> > [ Picked text/plain from multipart/alternative ]> > The problem with net_graph also effects cl_showfps and any debug text, it's> > probably in that material system "DrawColoredText" function...> >> > Regards,> >> > Paul> >> > On 6/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:> > >> > >> > > This (net_graph crash) was a reported problem that was fixed in the> > > srcds0407 beta that just went live:> > >> > > http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> > >> > > setting net_graph 0 would fix the problem but setting it to 1,2,3 wiould> > > cause a crash.> > >> > > It looks like the problematic code made it over to the SDK release.> > >> > > Mike, Alfred knows about this one.> > >> > >> > >> > > ----- Original Message -----> > > From: "Matt Stafford"> > > To: <hlcoders@list.valvesoftware.com>> > > Sent: Tuesday, June 12, 2007 7:59 PM> > > Subject: Re: [hlcoders] New Source SDK Beta> > >> > >> > > > Consider this bug confirmed, its happening to me in NightFall as well.> > > >> > > > On 6/13/07, Drak wrote:> > > >>> > > >> I'm sorry, I gotta stop spamming this message XP> > > >> But, I noticed now that "net_graph" crashes any source (so far, i only> > > >> tested thrid party) games. 'net_graph' which i had included in my> > > config,> > > >> and when removed (along with video settings) it starts fine.> > > >>> > > >> ----- Original Message -----> > > >> From: "Drak"> > > >> To: <hlcoders@list.valvesoftware.com>> > > >> Sent: Tuesday, June 12, 2007 10:21 PM> > > >> Subject: Re: [hlcoders] New Source SDK Beta> > > >>> > > >>> > > >> > Both, which seemed to crash only when I changed video settings> > > outside> > > >> the> > > >> > game (Launch Options / Config ).> > > >> > But, it's all fine now. :D> > > >> >> > > >> > ----- Original Message -----> > > >> > From: "Mike Durand"> > > >> > To: <hlcoders@list.valvesoftware.com>> > > >> > Sent: Tuesday, June 12, 2007 10:06 PM> > > >> > Subject: RE: [hlcoders] New Source SDK Beta> > > >> >> > > >> >> > > >> >> Does your original mod work fine now as well, or only the new ones> > > you> > > >> >> made?> > > >> >>> > > >> >> -Mike> > > >> >>> > > >> >> -----Original Message-----> > > >> >> From: [EMAIL PROTECTED]> > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > > >> >> Sent: Tuesday, June 12, 2007 6:55 PM> > > >> >> To: hlcoders@list.valvesoftware.com> > > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > > >> >>> > > >> >> Oh, well now. It seems that when I reset my video settings on both> > > >> >> SP/MP mods, it worked fine...> > > >> >> ----- Original Message -----> > > >> >> From: "Drak"> > > >> >> To: <hlcoders@list.valvesoftware.com>> > > >> >> Sent: Tuesday, June 12, 2007 9:48 PM> > > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > > >> >>> > > >> >>> > > >> >>> Anyone have anymore information on HLMP/SP based mods crashing with> > > >> >>> the latest update Or, is it still only me? I tried createing a new> > > >> >>> mod, and compiling it.> > > >> >>> Still crashed.> > >> > >> > >> > > _______________________________________________> > > To unsubscribe, edit your list preferences, or view the list archives,> > > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> > --> >> > _______________________________________________> > To unsubscribe, edit your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > > --__--__--> > _______________________________________________> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > > End of hlcoders Digest _________________________________________________________________ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders