--
[ Picked text/plain from multipart/alternative ]
I also get problems when using  cl_showfps or any debug text.  trying to use 
debug text it makes the the mod crash.AdamBorder Crossing - 
http://www.servus.at/subcute/bordercrossing/> Date: Wed, 13 Jun 2007 02:52:04 
-0700> From: [EMAIL PROTECTED]> Subject: hlcoders digest, Vol 1 #3115 - 5 msgs> 
To: hlcoders@list.valvesoftware.com> > Send hlcoders mailing list submissions 
to>        hlcoders@list.valvesoftware.com> > To subscribe or unsubscribe via 
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http://list.valvesoftware.com/mailman/listinfo/hlcoders> or, via email, send a 
message with subject or body 'help' to>  [EMAIL PROTECTED]> > You can reach the 
person managing the list at>     [EMAIL PROTECTED]> > When replying, please 
edit your Subject line so it is more specific> than "Re: Contents of hlcoders 
digest..."> > > Today's Topics:> >    1. Re: New Source SDK Beta (Matt 
Stafford)>    2. Re: New Source SDK Beta (Kevin Ottalini)>    3. Re: Re: Player 
shadows (Matt Stafford)>    4. Re: New Source SDK Beta (Paul Peloski)>    5. 
Re: New Source SDK Beta (Garry Newman)> > --__--__--> > Message: 1> Date: Wed, 
13 Jun 2007 12:59:26 +1000> From: "Matt Stafford" <[EMAIL PROTECTED]>> To: 
hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] New Source SDK Beta> 
Reply-To: hlcoders@list.valvesoftware.com> > --> [ Picked text/plain from 
multipart/alternative ]> Consider this bug confirmed, its happening to me in 
NightFall as well.> > On 6/13/07, Drak <[EMAIL PROTECTED]> wrote:> >> > I'm 
sorry, I gotta stop spamming this message XP> > But, I noticed now that 
"net_graph" crashes any source (so far, i only> > tested thrid party) games. 
'net_graph' which i had included in my config,> > and when removed (along with 
video settings) it starts fine.> >> > ----- Original Message -----> > From: 
"Drak" <[EMAIL PROTECTED]>> > To: <hlcoders@list.valvesoftware.com>> > Sent: 
Tuesday, June 12, 2007 10:21 PM> > Subject: Re: [hlcoders] New Source SDK Beta> 
>> >> > > Both, which seemed to crash only when I changed video settings 
outside> > the> > > game (Launch Options / Config ).> > > But, it's all fine 
now. :D> > > ----- Original Message -----> > > From: "Mike Durand" <[EMAIL 
PROTECTED]>> > > To: <hlcoders@list.valvesoftware.com>> > > Sent: Tuesday, June 
12, 2007 10:06 PM> > > Subject: RE: [hlcoders] New Source SDK Beta> > >> > >> > 
>> Does your original mod work fine now as well, or only the new ones you> > >> 
made?> > >>> > >> -Mike> > >>> > >> -----Original Message-----> > >> From: 
[EMAIL PROTECTED]> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > >> Sent: 
Tuesday, June 12, 2007 6:55 PM> > >> To: hlcoders@list.valvesoftware.com> > >> 
Subject: Re: [hlcoders] New Source SDK Beta> > >>> > >> Oh, well now.  It seems 
that when I reset my video settings on both> > >> SP/MP mods, it worked 
fine...> > >> ----- Original Message -----> > >> From: "Drak" <[EMAIL 
PROTECTED]>> > >> To: <hlcoders@list.valvesoftware.com>> > >> Sent: Tuesday, 
June 12, 2007 9:48 PM> > >> Subject: Re: [hlcoders] New Source SDK Beta> > >>> 
> >>> > >>> Anyone have anymore information on HLMP/SP based mods crashing 
with> > >>> the latest update Or, is it still only me? I tried createing a new> 
> >>> mod, and compiling it.> > >>> Still crashed.> > >>> ----- Original 
Message -----> > >>> From: "Mike Durand" <[EMAIL PROTECTED]>> > >>> To: 
<hlcoders@list.valvesoftware.com>> > >>> Sent: Tuesday, June 12, 2007 6:20 PM> 
> >>> Subject: RE: [hlcoders] New Source SDK Beta> > >>>> > >>>> > >>>> Yes, we 
did release an engine update today as well.> > >>>>> > >>>> 
http://www.steampowered.com/v/index.php?area=news&id=1074&cc=US> > >>>>> > >>>> 
-----Original Message-----> > >>>> From: [EMAIL PROTECTED]> > >>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of Kori> > >>>> Sent: Tuesday, June 12, 
2007 2:54 PM> > >>>> To: hlcoders@list.valvesoftware.com> > >>>> Subject: Re: 
[hlcoders] New Source SDK Beta> > >>>>> > >>>> did you guys happen to release a 
engine update as well? I went to> > >>>> start a> > >>>> HL2 SP mod and it said 
it was updating.> > >>>>> > >>>> ----- Original Message -----> > >>>> From: 
"Mike Durand" <[EMAIL PROTECTED]>> > >>>> To: 
<hlcoders@list.valvesoftware.com>> > >>>> Sent: Tuesday, June 12, 2007 5:45 PM> 
> >>>> Subject: RE: [hlcoders] New Source SDK Beta> > >>>>> > >>>>> > >>>>> We 
did just release a Source Engine update today, but you shouldn't> > >>>>> have 
gotten an updated 'SDK' or 'SDK Base' without specifying the> > >>>>> -beta> > 
>>>>> sdk0611 command line option. I suppose it's possible that the engine> > 
>>> > >>>>> update could have impacted your mod, but I would *hope* it didn't.> 
> >>>>>> > >>>>> Could you send me a .mdmp as well as .pdb files for your mod?> 
> >>>>>> > >>>>> -Thanks,> > >>>>> Mike> > >>>>>> > >>>>> -----Original 
Message-----> > >>>>> From: [EMAIL PROTECTED]> > >>>>> [mailto:[EMAIL 
PROTECTED] On Behalf Of Drak> > >>>>> Sent: Tuesday, June 12, 2007 1:51 PM> > 
>>>>> To: hlcoders@list.valvesoftware.com> > >>>>> Subject: Re: [hlcoders] New 
Source SDK Beta> > >>>>>> > >>>>> DSFSDG!> > >>>>> Apparently, steam just 
updated it self ( Source Base /  CSS / Source> > >>> > >>>>> SDK ).> > >>>>> 
Soon as the update compleated, my mod crashes when starting, with a> > >>>>> 
memory error....> > >>>>> ----- Original Message -----> > >>>>> From: "Mike 
Durand" <[EMAIL PROTECTED]>> > >>>>> To: <hlcoders@list.valvesoftware.com>> > 
>>>>> Sent: Tuesday, June 12, 2007 2:14 PM> > >>>>> Subject: RE: [hlcoders] New 
Source SDK Beta> > >>>>>> > >>>>>> > >>>>>> Yes your mod's code should work 
fine. There isn't any particular> > >>>>>> linkage between this version of the 
Source SDK and Source SDK Base.> > >>> > >>>>>> I> > >>>>> > >>>>>> hope to 
always avoid linkage between the two.> > >>>>>>> > >>>>>> And with the 
exception of a the memoverride.cpp change to fix Linux> > >>> > >>>>>> 
compilation there is no update to the client and server code. I've> > >>>>>> 
come to understand that it is much easier on mod teams if I don't> > >>>>>> 
update the game code all that often. And what is being distributed> > >>>>>> 
in> > >>>>> > >>>>>> the SDK right now is still almost identical to our 
shipping Ep1> > >>>>> codebase.> > >>>>>>> > >>>>>> -Mike> > >>>>>>> > >>>>>> 
-----Original Message-----> > >>>>>> From: [EMAIL PROTECTED]> > >>>>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of Minh> > >>>>>> Sent: Tuesday, June 12, 
2007 11:00 AM> > >>>>>> To: hlcoders@list.valvesoftware.com> > >>>>>> Subject: 
Re: [hlcoders] New Source SDK Beta> > >>>>>>> > >>>>>> --> > >>>>>> [ Picked 
text/plain from multipart/alternative ] If I choose not to> > >>> > >>>>>> 
download the latest Source SDK Code and merge it with my current> > >>>>>> mod 
code, will my mod continue to work with the latest SDK Source> > >> Base?> > 
>>>>>>> > >>>>>> I don't feel like doing a code merge right now... If anything, 
I'd> > >>>>>> rather do a code merge when I'm 100% done my mod.> > >>>>>>> > 
>>>>>> ----- Original Message -----> > >>>>>> From: "Mike Durand" <[EMAIL 
PROTECTED]>> > >>>>>> To: <hlcoders@list.valvesoftware.com>> > >>>>>> Sent: 
Tuesday, June 12, 2007 10:17 AM> > >>>>>> Subject: [hlcoders] New Source SDK 
Beta> > >>>>>>> > >>>>>>> > >>>>>>> This is a multi-part message in MIME 
format.> > >>>>>>> --> > >>>>>>> [ Picked text/plain from multipart/alternative 
] Hi All-> > >>>>>>>> > >>>>>>> We've released beta updates to the 'Source SDK' 
and 'Source SDK> > >>>> Base'> > >>>>>>> that address several of the defects 
entered in Bugzilla. Here is a> > >>> > >>>>>>> link that explains how to get 
the beta and has the full release> > >>>>> notes:> > >>>>>>> 
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> > >>>>>>>> > 
>>>>>>> And here is a quick summary of the enhancements and fixes. Please> > 
>>>>>>> let> > >>>>>> > >>>>>>> me know if you have any questions.> > >>>>>>>> 
> >>>>>>> -Mike.> > >>>>>>>> > >>>>>>> === SDK Content ===> > >>>>>>> * Added 
new Maya 7.0 SMD exporter> > >>>>>>> * ParticleDefault Material and Texture Are 
Now Included in the SDK> > >>>>>>> * Added Source for Antlion Guard to SDK 
Content As An Example of A> > >>> > >>>>>>> Quadriped> > >>>>>>> * Added 'HL 
Modelviewer' and 'phonemeextractor' Source Code to SDK> > >>> > >>>>>>> 
Distribution> > >>>>>>>> > >>>>>>> === Source SDK Base ===> > >>>>>>> * 
Developer Console Now Bound to F12 As Well As '~' Key -> > >>>>>>> Addresses 
Console Issues for non-QWERTY Keyboards> > >>>>>>> * 'envballs.mdl' Now 
Included In Source SDK Base> > >>>>>>> * Added Missing Sprite Materials That 
Caused Gravity Gun to Look> > >>>>>>> Strange in Multi-player Mods> > >>>>>>> * 
Added Reposnse Files to Fix the "NPCs Don't Talk" Problem> > >>>>>>>> > >>>>>>> 
=== SDK Launcher ===> > >>>>>>> * Mod Creation Wizard Now Places Mod Name In 
the 'gameinfo.txt'> > >>>>>>> * Owners of HL2MP But Not HL2 Can Now Create 
Multi-player Mods> > >>>>>>>> > >>>>>>> === SDK Code ===> > >>>>>>> * 'New 
Game' and 'Load Game' Now Show Up as Options in> > >>>>>>> Single-player> > 
>>>>> > >>>>>>> Mods> > >>>>>>> * Replaced Semi-colons in Server Project Files 
with Commas to Fix> > >>>>>>> Linux Compilation Issue> > >>>>>>> * Fixed 
'memoverride.cpp' Build Failure Under Linux> > >>>>>>>> > >>>>>>> === Faceposer 
===> > >>>>>>> * Faceposer Help Menu Now Links to Correct Location on> > 
>>>>>>> http://developer.valvesoftware.com> > >>>>>>>> > >>>>>>>> > >>>>>>>> > 
>>>>>>>> > >>>>>>> --> > >>>>>>>> > >>>>>>> 
_______________________________________________> > >>>>>>> To unsubscribe, edit 
your list preferences, or view the list> > >>>>>>> archives,> > >>>>>>> > 
>>>>>>> please visit:> > >>>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>>> > >>>>>>> > 
>>>>>> --> > >>>>>>> > >>>>>> _______________________________________________> 
> >>>>>> To unsubscribe, edit your list preferences, or view the list> > >>>>>> 
archives,> > >>>>>> > >>>>>> please visit:> > >>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > >>>>>>> > 
>>>>>> _______________________________________________> > >>>>>> To 
unsubscribe, edit your list preferences, or view the list> > >>>>>> archives,> 
> >>>>>> > >>>>>> please visit:> > >>>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>>> > >>>>>> > 
>>>>>> > >>>>> _______________________________________________> > >>>>> To 
unsubscribe, edit your list preferences, or view the list> > >>>>> archives,> > 
>>>>> > >>>>> please visit:> > >>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > 
>>>>> _______________________________________________> > >>>>> To unsubscribe, 
edit your list preferences, or view the list> > >>>>> archives,> > >>>>> > 
>>>>> please visit:> > >>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> > >>>>>> > 
>>>>> > >>>>> > >>>> _______________________________________________> > >>>> To 
unsubscribe, edit your list preferences, or view the list> > >>>> archives, 
please visit:> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> 
> >>>>> > >>>>> > >>>> _______________________________________________> > >>>> 
To unsubscribe, edit your list preferences, or view the list> > >>>> archives, 
please visit:> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> 
> >>>>> > >>>> > >>>> > >>> _______________________________________________> > 
>>> To unsubscribe, edit your list preferences, or view the list archives,> > 
>>> > >>> please visit:> > >>> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>> > >>> > 
>> _______________________________________________> > >> To unsubscribe, edit 
your list preferences, or view the list archives,> > >> please visit:> > >> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >>> > >> 
_______________________________________________> > >> To unsubscribe, edit your 
list preferences, or view the list archives,> > >> please visit:> > >> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>> > >> > >> > > 
_______________________________________________> > > To unsubscribe, edit your 
list preferences, or view the list archives,> > > please visit:> > > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> >> > 
_______________________________________________> > To unsubscribe, edit your 
list preferences, or view the list archives,> > please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> Matt 
Stafford (Wraiyth)> http://www.wraiyth.com> NightFall HL2 Mod - 
http://www.nightfallmod.com> --> > > --__--__--> > Message: 2> From: "Kevin 
Ottalini" <[EMAIL PROTECTED]>> To: <hlcoders@list.valvesoftware.com>> Subject: 
Re: [hlcoders] New Source SDK Beta> Date: Tue, 12 Jun 2007 20:22:50 -0700> 
Reply-To: hlcoders@list.valvesoftware.com> > > This (net_graph crash) was a 
reported problem that was fixed in the> srcds0407 beta that just went live:> > 
http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> > setting 
net_graph 0 would fix the problem but setting it to 1,2,3 wiould> cause a 
crash.> > It looks like the problematic code made it over to the SDK release.> 
> Mike, Alfred knows about this one.> > > > ----- Original Message -----> From: 
"Matt Stafford"> To: <hlcoders@list.valvesoftware.com>> Sent: Tuesday, June 12, 
2007 7:59 PM> Subject: Re: [hlcoders] New Source SDK Beta> > > > Consider this 
bug confirmed, its happening to me in NightFall as well.> >> > On 6/13/07, Drak 
 wrote:> >>> >> I'm sorry, I gotta stop spamming this message XP> >> But, I 
noticed now that "net_graph" crashes any source (so far, i only> >> tested 
thrid party) games. 'net_graph' which i had included in my config,> >> and when 
removed (along with video settings) it starts fine.> >>> >> ----- Original 
Message -----> >> From: "Drak"> >> To: <hlcoders@list.valvesoftware.com>> >> 
Sent: Tuesday, June 12, 2007 10:21 PM> >> Subject: Re: [hlcoders] New Source 
SDK Beta> >>> >>> >> > Both, which seemed to crash only when I changed video 
settings outside> >> the> >> > game (Launch Options / Config ).> >> > But, it's 
all fine now. :D> >> >> >> > ----- Original Message -----> >> > From: "Mike 
Durand"> >> > To: <hlcoders@list.valvesoftware.com>> >> > Sent: Tuesday, June 
12, 2007 10:06 PM> >> > Subject: RE: [hlcoders] New Source SDK Beta> >> >> >> 
>> >> >> Does your original mod work fine now as well, or only the new ones 
you> >> >> made?> >> >>> >> >> -Mike> >> >>> >> >> -----Original Message-----> 
>> >> From: [EMAIL PROTECTED]> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 
Drak> >> >> Sent: Tuesday, June 12, 2007 6:55 PM> >> >> To: 
hlcoders@list.valvesoftware.com> >> >> Subject: Re: [hlcoders] New Source SDK 
Beta> >> >>> >> >> Oh, well now.  It seems that when I reset my video settings 
on both> >> >> SP/MP mods, it worked fine...> >> >> ----- Original Message 
-----> >> >> From: "Drak"> >> >> To: <hlcoders@list.valvesoftware.com>> >> >> 
Sent: Tuesday, June 12, 2007 9:48 PM> >> >> Subject: Re: [hlcoders] New Source 
SDK Beta> >> >>> >> >>> >> >>> Anyone have anymore information on HLMP/SP based 
mods crashing with> >> >>> the latest update Or, is it still only me? I tried 
createing a new> >> >>> mod, and compiling it.> >> >>> Still crashed.> > > > > 
--__--__--> > Message: 3> Date: Wed, 13 Jun 2007 14:37:30 +1000> From: "Matt 
Stafford" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: 
Re: [hlcoders] Re: Player shadows> Reply-To: hlcoders@list.valvesoftware.com> > 
--> [ Picked text/plain from multipart/alternative ]> Sorry to necro this, but 
I'm interested in trying to get this working as> well, and I've got the same 
issue as Jimmy. Nothing I do seems to make props> recieve shadows. Any ideas?> 
> Cheers,> Matt> > On 5/14/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:> >> 
> Hi Jay> >> > I made C_BaseEntity::ShouldReceiveProjectedTextures return true 
always> > no matter what, and I called RemoveEffects( EF_NORECEIVESHADOW ); in> 
> the DynamicProp::Spawn() function but still no shadow on my entity.> >> > The 
texture on my entity is a VertexLitGeneric, if that has any thing to> > say.> 
>> > Jimmy> >> >> > Quoting Jay Stelly <[EMAIL PROTECTED]>:> >> > > Also, the 
code that gets called back from the shadow system is:> > >> > > Client.dll 
(c_baseentity.cpp)> > > 
//----------------------------------------------------------------------> > > 
-------> > > // Should this object receive shadows?> > > 
//----------------------------------------------------------------------> > > 
-------> > > bool C_BaseEntity::ShouldReceiveProjectedTextures( int flags )> > 
> {> > > }> > >> > > So you could just return true from that for your entities 
and it should> > > get shadowed.> > >> > > Jay> > >> >> > 
----------------------------------------------------------------> > This 
message was sent using IMP, the Internet Messaging Program.> >> >> >> > 
_______________________________________________> > To unsubscribe, edit your 
list preferences, or view the list archives,> > please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > --> Matt 
Stafford (Wraiyth)> http://www.wraiyth.com> NightFall HL2 Mod - 
http://www.nightfallmod.com> --> > > --__--__--> > Message: 4> Date: Wed, 13 
Jun 2007 02:16:35 -0400> From: "Paul Peloski" <[EMAIL PROTECTED]>> To: 
hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] New Source SDK Beta> 
Reply-To: hlcoders@list.valvesoftware.com> > --> [ Picked text/plain from 
multipart/alternative ]> The problem with net_graph also effects cl_showfps and 
any debug text, it's> probably in that material system "DrawColoredText" 
function...> > Regards,> > Paul> > On 6/12/07, Kevin Ottalini <[EMAIL 
PROTECTED]> wrote:> >> >> > This (net_graph crash) was a reported problem that 
was fixed in the> > srcds0407 beta that just went live:> >> > 
http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> >> > setting 
net_graph 0 would fix the problem but setting it to 1,2,3 wiould> > cause a 
crash.> >> > It looks like the problematic code made it over to the SDK 
release.> >> > Mike, Alfred knows about this one.> >> >> >> > ----- Original 
Message -----> > From: "Matt Stafford"> > To: 
<hlcoders@list.valvesoftware.com>> > Sent: Tuesday, June 12, 2007 7:59 PM> > 
Subject: Re: [hlcoders] New Source SDK Beta> >> >> > > Consider this bug 
confirmed, its happening to me in NightFall as well.> > >> > > On 6/13/07, Drak 
 wrote:> > >>> > >> I'm sorry, I gotta stop spamming this message XP> > >> But, 
I noticed now that "net_graph" crashes any source (so far, i only> > >> tested 
thrid party) games. 'net_graph' which i had included in my> > config,> > >> and 
when removed (along with video settings) it starts fine.> > >>> > >> ----- 
Original Message -----> > >> From: "Drak"> > >> To: 
<hlcoders@list.valvesoftware.com>> > >> Sent: Tuesday, June 12, 2007 10:21 PM> 
> >> Subject: Re: [hlcoders] New Source SDK Beta> > >>> > >>> > >> > Both, 
which seemed to crash only when I changed video settings> > outside> > >> the> 
> >> > game (Launch Options / Config ).> > >> > But, it's all fine now. :D> > 
>> >> > >> > ----- Original Message -----> > >> > From: "Mike Durand"> > >> > 
To: <hlcoders@list.valvesoftware.com>> > >> > Sent: Tuesday, June 12, 2007 
10:06 PM> > >> > Subject: RE: [hlcoders] New Source SDK Beta> > >> >> > >> >> > 
>> >> Does your original mod work fine now as well, or only the new ones> > 
you> > >> >> made?> > >> >>> > >> >> -Mike> > >> >>> > >> >> -----Original 
Message-----> > >> >> From: [EMAIL PROTECTED]> > >> >> [mailto:[EMAIL 
PROTECTED] On Behalf Of Drak> > >> >> Sent: Tuesday, June 12, 2007 6:55 PM> > 
>> >> To: hlcoders@list.valvesoftware.com> > >> >> Subject: Re: [hlcoders] New 
Source SDK Beta> > >> >>> > >> >> Oh, well now.  It seems that when I reset my 
video settings on both> > >> >> SP/MP mods, it worked fine...> > >> >> ----- 
Original Message -----> > >> >> From: "Drak"> > >> >> To: 
<hlcoders@list.valvesoftware.com>> > >> >> Sent: Tuesday, June 12, 2007 9:48 
PM> > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > >> >>> > >> >>> > >> 
>>> Anyone have anymore information on HLMP/SP based mods crashing with> > >> 
>>> the latest update Or, is it still only me? I tried createing a new> > >> 
>>> mod, and compiling it.> > >> >>> Still crashed.> >> >> >> > 
_______________________________________________> > To unsubscribe, edit your 
list preferences, or view the list archives,> > please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> --> > > 
--__--__--> > Message: 5> Date: Wed, 13 Jun 2007 10:53:47 +0100> From: "Garry 
Newman" <[EMAIL PROTECTED]>> To: hlcoders@list.valvesoftware.com> Subject: Re: 
[hlcoders] New Source SDK Beta> Reply-To: hlcoders@list.valvesoftware.com> > 
Confirming this, crash happens at> > > vguimatsurface.dll!0da252b5()>          
vguimatsurface.dll!0d9b19df()> > after doing net_graph 1 in the console.> > 
garry> > On 6/13/07, Paul Peloski <[EMAIL PROTECTED]> wrote:> > --> > [ Picked 
text/plain from multipart/alternative ]> > The problem with net_graph also 
effects cl_showfps and any debug text, it's> > probably in that material system 
"DrawColoredText" function...> >> > Regards,> >> > Paul> >> > On 6/12/07, Kevin 
Ottalini <[EMAIL PROTECTED]> wrote:> > >> > >> > > This (net_graph crash) was a 
reported problem that was fixed in the> > > srcds0407 beta that just went 
live:> > >> > > http://www.mail-archive.com/[EMAIL PROTECTED]/msg22724.html> > 
>> > > setting net_graph 0 would fix the problem but setting it to 1,2,3 
wiould> > > cause a crash.> > >> > > It looks like the problematic code made it 
over to the SDK release.> > >> > > Mike, Alfred knows about this one.> > >> > 
>> > >> > > ----- Original Message -----> > > From: "Matt Stafford"> > > To: 
<hlcoders@list.valvesoftware.com>> > > Sent: Tuesday, June 12, 2007 7:59 PM> > 
> Subject: Re: [hlcoders] New Source SDK Beta> > >> > >> > > > Consider this 
bug confirmed, its happening to me in NightFall as well.> > > >> > > > On 
6/13/07, Drak  wrote:> > > >>> > > >> I'm sorry, I gotta stop spamming this 
message XP> > > >> But, I noticed now that "net_graph" crashes any source (so 
far, i only> > > >> tested thrid party) games. 'net_graph' which i had included 
in my> > > config,> > > >> and when removed (along with video settings) it 
starts fine.> > > >>> > > >> ----- Original Message -----> > > >> From: "Drak"> 
> > >> To: <hlcoders@list.valvesoftware.com>> > > >> Sent: Tuesday, June 12, 
2007 10:21 PM> > > >> Subject: Re: [hlcoders] New Source SDK Beta> > > >>> > > 
>>> > > >> > Both, which seemed to crash only when I changed video settings> > 
> outside> > > >> the> > > >> > game (Launch Options / Config ).> > > >> > But, 
it's all fine now. :D> > > >> >> > > >> > ----- Original Message -----> > > >> 
> From: "Mike Durand"> > > >> > To: <hlcoders@list.valvesoftware.com>> > > >> > 
Sent: Tuesday, June 12, 2007 10:06 PM> > > >> > Subject: RE: [hlcoders] New 
Source SDK Beta> > > >> >> > > >> >> > > >> >> Does your original mod work fine 
now as well, or only the new ones> > > you> > > >> >> made?> > > >> >>> > > >> 
>> -Mike> > > >> >>> > > >> >> -----Original Message-----> > > >> >> From: 
[EMAIL PROTECTED]> > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Drak> > > 
>> >> Sent: Tuesday, June 12, 2007 6:55 PM> > > >> >> To: 
hlcoders@list.valvesoftware.com> > > >> >> Subject: Re: [hlcoders] New Source 
SDK Beta> > > >> >>> > > >> >> Oh, well now.  It seems that when I reset my 
video settings on both> > > >> >> SP/MP mods, it worked fine...> > > >> >> 
----- Original Message -----> > > >> >> From: "Drak"> > > >> >> To: 
<hlcoders@list.valvesoftware.com>> > > >> >> Sent: Tuesday, June 12, 2007 9:48 
PM> > > >> >> Subject: Re: [hlcoders] New Source SDK Beta> > > >> >>> > > >> 
>>> > > >> >>> Anyone have anymore information on HLMP/SP based mods crashing 
with> > > >> >>> the latest update Or, is it still only me? I tried createing a 
new> > > >> >>> mod, and compiling it.> > > >> >>> Still crashed.> > >> > >> > 
>> > > _______________________________________________> > > To unsubscribe, 
edit your list preferences, or view the list archives,> > > please visit:> > > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> > >> > --> >> > 
_______________________________________________> > To unsubscribe, edit your 
list preferences, or view the list archives, please visit:> > 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > > 
--__--__--> > _______________________________________________> To unsubscribe, 
edit your list preferences, or view the list archives, please visit:> 
http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > > End of hlcoders 
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