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CONTEXT: In our mod, we allow users to create event-driven worlds and save
their work.  We deal with a large amount of data that is stored in KeyValues
files.  These KeyValues need to go from clients to server and server to
clients regularly.

PROBLEM: We couldn't find a way to transfer KeyValues, so we built a custom
message passing system that runs on its own thread.  This has caused many
problems.

QUESTION: Is there a way to transfer KeyValues from client->server and
server->client without resorting to a custom system.

Thanks.
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