I think they are, if you mean the UVMap. I tried attaching sprite to other
models too and it always shows face up ( parallel to walls) while i want
it to be parallel to the floor...


Are the texture coordinates on the model correct?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis
Sent: Thursday, June 21, 2007 5:12 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Changing sprite's orientation

Hi,

I'm having some problems. I have a collission model and a sprite attached
to it as a blaster bolt for my mod. But the sprite doesnt show like it
should, so horizontally like a bolt, but it is always vertically up.
Changing $orientation in .vmd does nothing. Can anybody help me? :P

Cheers,
Emiel Regis
The New Era team

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