I think they are, if you mean the UVMap. I tried attaching sprite to other models too and it always shows face up ( parallel to walls) while i want it to be parallel to the floor...
Are the texture coordinates on the model correct? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Emiel Regis Sent: Thursday, June 21, 2007 5:12 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Changing sprite's orientation Hi, I'm having some problems. I have a collission model and a sprite attached to it as a blaster bolt for my mod. But the sprite doesnt show like it should, so horizontally like a bolt, but it is always vertically up. Changing $orientation in .vmd does nothing. Can anybody help me? :P Cheers, Emiel Regis The New Era team _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ NOD32 2343 (20070621) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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