-- [ Picked text/plain from multipart/alternative ] I know how to set up the detail prop textures thats the easy part. Its just that the function itself is never present. i actually found a tutorial on doing it here http://www.interlopers.net/forum/viewtopic.php?t=17199&sid=2cc9a95e7f0e638a61fb1d8c8a5ed949 but that does not seem to work either. ad
> Date: Fri, 24 Aug 2007 06:26:10 -0700 > From: [EMAIL PROTECTED] > Subject: hlcoders digest, Vol 1 #3214 - 2 msgs > To: hlcoders@list.valvesoftware.com > > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: how to enable swaying grass in a mod? (Adam Donovan) > 2. Re: Re: how to enable swaying grass in a mod? (Tony "omega" Sergi) > > --__--__-- > > Message: 1 > From: Adam Donovan <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Date: Thu, 23 Aug 2007 19:15:09 +0000 > Subject: [hlcoders] Re: how to enable swaying grass in a mod? > Reply-To: hlcoders@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > Firstly thanks Chris and Jed for replying to this. I have tried your sugge= > stions but I=92m not really not > getting anything in game. I still can=92t see the ConVar cl_detail_max_sway= > in the console. I have set > up my detail.vbsp to include sway and shape type but I am unable to see any= > results they just look > like my normal sprites. I made a page of the code on my web site if you ha= > ve a chance to glance at > it and offer any suggestions please. Maybe I am missing a step here like an= > d fgd entry? I=92m at a bit off a > loss. > > view the CDetailObjectSystem code here http://www.adamdonovan.net/hl2coding= > .html > > _________________________________________________________________ > Roast a Rock Star: watch video interviews with hot music acts > http://ninemsn.com.au/share/redir/adTrack.asp?mode=3Dclick&clientID=3D809&r= > eferral=3Dhotmailtagline&URL=3Dhttp://music.ninemsn.com.au/roastarockstar > -- > > > --__--__-- > > Message: 2 > Date: Thu, 23 Aug 2007 15:54:49 -0400 > From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Re: how to enable swaying grass in a mod? > Reply-To: hlcoders@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > it's for detailsprites.vtf / detail.vbsp.. > afaik. > > for surfaces that automatically have grass and other things placed on them. > you have to set those up. > > > On 8/23/07, Adam Donovan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Firstly thanks Chris and Jed for replying to this. I have tried your > > suggestions but I'm not really not > > getting anything in game. I still can't see the ConVar cl_detail_max_sway > > in the console. I have set > > up my detail.vbsp to include sway and shape type but I am unable to see > > any results they just look > > like my normal sprites. I made a page of the code on my web site if you > > have a chance to glance at > > it and offer any suggestions please. Maybe I am missing a step here like > > and fgd entry? I'm at a bit off a > > loss. > > > > view the CDetailObjectSystem code here > > http://www.adamdonovan.net/hl2coding.html > > > > _________________________________________________________________ > > Roast a Rock Star: watch video interviews with hot music acts > > > > http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=809&referral=hotmailtagline&URL=http://music.ninemsn.com.au/roastarockstar > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest _________________________________________________________________ Roast a Rock Star: watch video interviews with hot music acts http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=809&referral=hotmailtagline&URL=http://music.ninemsn.com.au/roastarockstar -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders