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[ Picked text/plain from multipart/alternative ]
I know how to set up the detail prop textures thats the easy part.  Its just 
that the function itself is never present.
i actually found a  tutorial on doing it here 
http://www.interlopers.net/forum/viewtopic.php?t=17199&sid=2cc9a95e7f0e638a61fb1d8c8a5ed949
but that does not seem to work either.
ad



> Date: Fri, 24 Aug 2007 06:26:10 -0700
> From: [EMAIL PROTECTED]
> Subject: hlcoders digest, Vol 1 #3214 - 2 msgs
> To: hlcoders@list.valvesoftware.com
>
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> Today's Topics:
>
>    1. Re: how to enable swaying grass in a mod? (Adam Donovan)
>    2. Re: Re: how to enable swaying grass in a mod? (Tony "omega" Sergi)
>
> --__--__--
>
> Message: 1
> From: Adam Donovan <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Date: Thu, 23 Aug 2007 19:15:09 +0000
> Subject: [hlcoders] Re: how to enable swaying grass in a mod?
> Reply-To: hlcoders@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Firstly thanks Chris and Jed for replying to this.  I have tried your sugge=
> stions but I=92m not really not
> getting anything in game. I still can=92t see the ConVar cl_detail_max_sway=
>  in the console. I have set
> up my detail.vbsp to include sway and shape type but I am unable to see any=
>  results they just look
> like my normal sprites.  I made a page of the code on my web site if you ha=
> ve a chance to glance at
> it and offer any suggestions please. Maybe I am missing a step here like an=
> d fgd entry? I=92m at a bit off a
> loss.
>
> view the CDetailObjectSystem code here http://www.adamdonovan.net/hl2coding=
> .html
>
> _________________________________________________________________
> Roast a Rock Star: watch video interviews with hot music acts
> http://ninemsn.com.au/share/redir/adTrack.asp?mode=3Dclick&clientID=3D809&r=
> eferral=3Dhotmailtagline&URL=3Dhttp://music.ninemsn.com.au/roastarockstar
> --
>
>
> --__--__--
>
> Message: 2
> Date: Thu, 23 Aug 2007 15:54:49 -0400
> From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Re: how to enable swaying grass in a mod?
> Reply-To: hlcoders@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> it's for detailsprites.vtf / detail.vbsp..
> afaik.
>
> for surfaces that automatically have grass and other things placed on them.
> you have to set those up.
>
>
> On 8/23/07, Adam Donovan <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Firstly thanks Chris and Jed for replying to this.  I have tried your
> > suggestions but I'm not really not
> > getting anything in game. I still can't see the ConVar cl_detail_max_sway
> > in the console. I have set
> > up my detail.vbsp to include sway and shape type but I am unable to see
> > any results they just look
> > like my normal sprites.  I made a page of the code on my web site if you
> > have a chance to glance at
> > it and offer any suggestions please. Maybe I am missing a step here like
> > and fgd entry? I'm at a bit off a
> > loss.
> >
> > view the CDetailObjectSystem code here
> > http://www.adamdonovan.net/hl2coding.html
> >
> > _________________________________________________________________
> > Roast a Rock Star: watch video interviews with hot music acts
> >
> > http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=809&referral=hotmailtagline&URL=http://music.ninemsn.com.au/roastarockstar
> > --
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -omega
> --
>
>
>
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>
> End of hlcoders Digest

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