oh I work for a military simulation company. we are using source engine for
our side of things mainly. So my stuff is never seeing the "general" public
;P Thanks for your help!

http://www.resrchnet.com
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Saturday, September 08, 2007 3:37 AM
Subject: Re: [hlcoders] Animating Players!


As long as you don't release before us, or mention us if you do lol ^^ :

CSDKPlayerAnimState::ComputePoseParam_BodyYaw()

is where I did what you're talking about ;)

-- Maarten


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have been working on some code that animates players in vehicles. For
our vehicle they are using hl2npc sit animation and the goal is to have
changes in the eye angles not reflect in changes to the local angles. We
want the model of the player to stay still and then use pose parameters
to
map where the player is looking to other players.

Oddly enough this is working for yourself and only when you do
thirdperson
to other people you are without change to pose parameter, but still
frozen.

So I was hoping someone who has worked more with multiplayer player
animation what would be the proper location for doing this.

Right now player updates his LocalAngles() in PostThink if he is in a
vehicle using the vehicle to get what it should be. I have pose parameter
code running in here and also in the player anim state update function.
The update function does not update local angles, just the pose
parameters.

Thanks for any help
Chris
--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders






_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to