In the trailers there were shadows being cast from other lights. What that
exactly entails or if it will be available for use in final release is
unknown.
----- Original Message -----
From: "Minh" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 8:32 PM
Subject: Re: [hlcoders] SDK Update heads up?


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I remember being told it was just the flashlight that cast the dynamic
shadows but you'll have to wait till someone from Valve confirms this.


----- Original Message -----
From: "Kori" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 4:34 PM
Subject: Re: [hlcoders] SDK Update heads up?


This is question about the Dynamic Shadows, Is the flashlight the only
thing
going to be able to cast them, or will you be able to set map lights to
cast
them?

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Wednesday, September 12, 2007 12:26 PM
Subject: RE: [hlcoders] SDK Update heads up?


Hi All-

Once I do the "big merge" I will be able to provide a better preview of
changes that you will be getting with the next SDK update. But for now
here is the high-level list of new features and improvements in Orange
Box games and the latest version of the Source Engine:

Non-photo-realistic Rendering
Cinematic Physics Simulations
Utilization of Multi-core Processors
Improved HDR
Enhanced Particle System
Human Skin Shader Improvements
Enhanced Foliage Rendering
New Motion Blur Effect
Pixel Shader Model 3.0
Enhanced Shadows

Hopefully some of this stuff looks interesting to some of you. :)

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
Sent: Monday, September 10, 2007 1:43 PM
To: hlcoders
Subject: [hlcoders] SDK Update heads up?

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There hasn't been much talk about what updates we'll be receiving to the
SDK
for Episode 2.   I was hoping you guys at Valve would enlighten us a bit
on
what to expect.  The only things I've heard are from the Ep 2 video that
was
shown, regarding the new technologies put in, like the cinematic
physics,
enhanced foliage rendering and better expansive outdoor rendering.

It'd be great to have a heads up on what we'll be receiving.  It's not
very
fun to just throw us these new updates, and have us figure out whats
new.
Updates I'm hoping for is some enhancement with the Physics system to
allow
for better network predicting.  Shaders to allow multiple passes, or
dynamically change a shader for one model without having to switch skins
of
the models, and an increase on the limit of 64 instructions for the .fxc
shaders.

I've also been trying to implement my own physics, however its a bit
hard to
do with the standard line and ray traces we have.  I know we won't be
receiving SOLID_OBB or anything of that sorts, but this engine is
suppose to
be top of the line, and it is still using only AABB.

I'm sure there is more things others have been hoping for, shedding some
light on us would be much appreciated!

Thanks.
-Joel
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