There seems to be more changes than just that; here's my cursory analysis from a whole ten minutes of looking:
a) IServerGameDLL005 is not the same as IServerGameDLL005 from the original engine (the last four functions or so are new). I didn't check the other game-provided interfaces. b) vstdlib.dll no longer exports a whole slew of functions. It looks like the intention was, a long time ago, to deprecate it and move exports to vstdlib_s.dll. However the current SDK defines the imports against vstdlib.dll, so we'll need a new import library [?] or some sort of clarification. c) It looks like mods are getting compiled with GCC4/MSVC8 now, which is great news, but a forewarning to people who grab binary signatures: MSVC8 has a tendency to optimize internal function calls down to a non-standard calling convention. Valve said they'd provide the changes "once the fires are put out" or something, so those are just musings while we wait semi-patiently. --- David Anderson http://www.bailopan.net/ AlliedModders Mattie Casper wrote:
-- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for prototyping purposes? Something along the lines of what was posted last year for ISERVERPLUGINCALLBACKS002<http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Plugins>would be great, but even something less formal would help immensely. Thanks in advance, and congratulations on getting the TF2 beta out the door. Just about everyone I've talked to has agreed that it's impressive. If someone else has had better luck figuring out VEngineCvar004, please don't hesitate to share. ;) -Mattie -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders