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Anyone know if the multi-core support in the EP2 engine is limited to duel
cores or will it take advantage of quad core as well?

On 10/11/07, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
>
> On 11.10.07 19:05 Uhr, steven belmans wrote:
> > Hi i was wondering :can you compile the source code on a pc thad dus not
> > have hl2 on it ?
> >
> > like i will coppy all the src files to a nother pc and do the compile
> > thare
> > ??
> Sure. Just export the source code on the PC with the Source SDK tool (or
> GCFscape, if you're inclined thus), send it over to the machine where
> you want to build it and start the build. Note that this machine must be
> outfitted with assembler, compiler and linker for x86 machines (chances
> are if it's an x86, your development toolchain is too).
>
> However, to test the built libraries, you will have to send them back to
> a computer with HL2 (or, more precisely, Source SDK Base, since that's
> the engine the current SDK is using). Bear that in mind.
> >
> > also:
> >
> > is thare a stand alone version of hammer editor   (so you dont need
> > steam)!!
> I don't think so -- not official, at least, and in pretty much any case
> never completely legal. I don't understand Valve's rationalization
> behind such a restricting move (why do you need to pay for a package
> with the Source SDK to be able to edit levels??), but I am not Valve.
> >
> > if thare is where can i download it
>
> ~~ Ondra
>
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