--
[ Picked text/plain from multipart/alternative ]
he said 'probably'
quote:
You will have the option of still using SDK Base which will still be linked
to the Ep1 engine or you can base your mod on the new app IDs for Ep2,
Portal, or TF. We will probably make a new SDK Base that uses the Orange Box
engine too.

-Mike


On 10/16/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Don't remember reading that anywhere, might have just missed it
>
> On 10/17/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I believe Mike said there's going to be  a "EP2" Source SDK Base (2007)
> :)
> >
> > /ProZak
> >
> >
> > On 16/10/2007, Matt Stafford <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yeah, I've been wanting to know the same thing as Andrew. Will we
> still
> > be
> > > able to use something similar to Source SDK Base, or if we want to use
> > the
> > > new engine will we require players to own Episode 2?
> > >
> > > On 10/16/07, Jonathan Middleton <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Thanks, Mike.
> > > >
> > > > On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > It's a little bit complicated, but hopefully I can explain it
> well.
> > > > >
> > > > > CS:S (along with DoD:S and HL2MP) are going to be migrated to the
> > new
> > > > > engine over the next couple of months. Until then you should *not*
> > > merge
> > > > > in the new SDK code as it will not work with the old engine. Once
> we
> > > > > convert the three MP games you *will* want to create a new version
> > of
> > > > > the mod using the updated SDK source code.
> > > > >
> > > > > Makes sense? Sorry I can't be more specific about exactly when the
> > > games
> > > > > will be converted to the new engine.
> > > > >
> > > > > -Mike
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> Jonathan
> > > > > Middleton
> > > > > Sent: Monday, October 15, 2007 9:39 AM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > I'm confused about the SDK update's compatibility with various
> > > AppID's.
> > > > > Our
> > > > > mod uses AppID 240 (for CS:S). Will merging with this update break
> > our
> > > > > mod?
> > > > >
> > > > > Jonathan
> > > > >
> > > > > On 10/15/07, Adam Foster <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > >
> > > > > > On 15 Oct 2007, at 17:41, Mike Durand wrote:
> > > > > >
> > > > > > > I'm shooting for an update that includes the updated tools
> this
> > > > > > > week or early next. After that I will work on an update that
> > > > > > > includes the new game DLL code and I am hoping that it will be
> > > > > > > available in beta by the end of the month.
> > > > > > >
> > > > > > > I'll let you guys know if I run into any problems that
> > invalidate
> > > > > > > these timeframes.
> > > > > >
> > > > > > Fantastic - I've been looking forwards to playing round with the
> > new
> > > > > > Episode Two stuff, but didn't want to annoy anyone by asking
> > exactly
> > > > > > when the updated SDK tools would be available.
> > > > > >
> > > > > > It's my birthday on the 25th, just so you know. Potential tools
> > > > > > deadline to aim for? ;-)
> > > > > >
> > > > > >
> > > > > > Adam
> > > > > >
> > > > > > --
> > > > > > Adam Foster - [EMAIL PROTECTED] -
> > http://www.hylobatidae.org/
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
> > > > >                                 I
> > > > >             think                                poem
> > > > >    that              never               as                a
> > > > > I       shall    see        a     lovely      as     binary   tree
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > >                                 I
> > > >             think                                poem
> > > >    that              never               as                a
> > > > I       shall    see        a     lovely      as     binary   tree
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > Matt Stafford (Wraiyth)
> > > http://www.wraiyth.com
> > > NightFall, a Half Life 2 Single Player Mod -
> http://www.nightfallmod.com
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

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