I agree, there must be a better system for reserve slots. Please
Valve, this is a really major problem for all of your games. Fix it,
somehow. The current way of doing reserve slots is very very annoying,
and is unlikely to end anytime soon without some sort of solution from
valve.

On 10/16/07, Garry Newman <[EMAIL PROTECTED]> wrote:
> Am I the only one that HATES reserved slots? It might be good for the
> guy you're reserving the slot for, but it causes annoyance to every
> other person that joins a 15/16 server and then gets kicked.
>
> There's sv_maxvisibleplayers or something, you could set that to 22.
> Then on the server join thing it will show maxplayers as 22 (even
> though it's actually 24). Which means you can still join by connecting
> to the server manually, but people on the server browser see the
> server as full so don't join it.
>
> Seems like a more elegant solution than having this fraudulent spot on
> your server.
>
>
> garry
>
> On 10/16/07, Bryan Beaudreault <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > Would it be possible for valve to up the max players from 24 to 25, so
> > that we can make use of reserved slot mods without sacrificing a
> > usable slot?
> >
> > Upsides:  Full servers and still have reserved functionality, rather
> > than needing to have one team play 1 person down.  Extra slot can act
> > as a swap, that is not visible on the Steam list, so servers would
> > still list as 24/24, but have the added swap slot.
> >
> > Downsides:  If a server admin decides to set his max players to 25,
> > but doesn't use reserved slots, you may have 1 extra person who is
> > required to spectate on maps that don't support 25.  It would be
> > stupid and pointless for an admin to do this, considering it is just
> > asking for uneven teams.
> >
> > Thanks for your input and/or consideration
> >
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