--
[ Picked text/plain from multipart/alternative ]
The last float in that function being a time perhaps? I don't think this
would be the best way of doing it. If you only wanted it to exist while the
window was open, you have no object to hide.

On 10/23/07, Drak <[EMAIL PROTECTED]> wrote:
>
> Ah, that looks like it, thanks. But, when using "Con_NPrintf" it only
> shows
> for about a few seconds or so. Then disappears.
> Any reason for this?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Joel R.
> Sent: Tuesday, October 23, 2007 8:45 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Old GMod Hud (How to?)
>
> --
> [ Picked text/plain from multipart/alternative ]
> engine->Con_NPrintf( number, "Any text you want %s %i %f", "More Text",
> 150,
> 150.0f );
>
> The number is a vertical position on the screen.
>
> You can use that or just create your own, which I won't get into cause
> it's
> alot, but look at how they do the chat text.
>
> On 10/23/07, Drak <[EMAIL PROTECTED]> wrote:
> >
> > This is a multipart message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I can't seem to figure out how garry made this HUD object, that he's had
> > in
> > the old/new version of GMod.
> >
> > (http://img521.imageshack.us/img521/811/gmodhudgk2.jpg)
> >
> >
> >
> > Is this a HUD element? If I try basing the code off of something like
> the
> > Health Bar, it comes out with the 'large yellow' text.
> >
> > How did he sent the font to something of that size, and draw the square?
> I
> > didn't find anything new 'HudLayout.res' which made me question it more.
> >
> > Sorry the question isn't very detailed.. But, if anyone has any ideas on
> > this, Thanks.
> >
> > --
> >
> >
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> >
> >
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>
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--
~skidz
--

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