-- [ Picked text/plain from multipart/alternative ] implement a counter that gets incremented every time you fire. with also a timer variable that gets set to curtime + 2;
with a check after the button checks like this: if (combotime < gpGlobals->curtime) combocounter = 0; also side note 2 seconds is a REALLY long time, you might want to try something that actually requires skill, like 20 milliseconds (0.2) ;) On 10/30/07, kitson foo <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > so i'm trying to create a combo system for my mod. im currently using the > single player mod for hl2 and i wanna figure out how do i set up a combo > system as im pretty new to source coding. the combo system goes like this > that when players hit the attack button twice, they will do a double slash > and when they hit the attack button 3 times they will do a double slash > followed by a knockback blow. all the attacks must be within 2seconds > otherwise it would just be a normal single slash. so does anybody have any > idea on how do i begin ? > _________________________________________________________________ > Get your free suite of Windows Live services! > http://www.get.live.com/wl/all > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders