Pardon my prodding, but do you have any idea of what the date of that
subsequent release would be?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, November 06, 2007 9:01 PM
To: [email protected]
Subject: RE: [hlcoders] SDK Update Available Tomorrow Morning

The new particle system tool is not in this release. But it will be
included in a subsequent one.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Tuesday, November 06, 2007 7:18 PM
To: [email protected]
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning

--
[ Picked text/plain from multipart/alternative ]
they better be, or the new particle system will be useless
heh


On 11/6/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
>
> Mike, what about the engine tools like the Particle editor, Material
> editor etc? Will they be included with the Orange Box tools?
>
> On Nov 7, 2007 1:28 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > 3 months :'(
> >
> > Hopefully this side of Christmas
> >
> > Mark
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> > Sent: Wednesday, November 07, 2007 11:13 AM
> > To: [email protected]
> >
> > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
> >
> > Thanks as always Mike! Us modders would be lost without you. I know
> > this will probably annoy you to no end, but I was curious as to when
> > the new DLL code would be released. Take your time, I know how
> > difficult sorting out new and old code can be. Maybe 2-3 months?
> >
> > On Nov 6, 2007 7:44 PM, Mike Durand <[EMAIL PROTECTED]>
wrote:
> > > Hi All-
> > >
> > > I wanted to let you all know that I have finished testing the SDK
> update
> > > and it will go live tomorrow morning. Thanks very much for your
> patience
> > > while I spent extra time testing it out.
> > >
> > > As I've said before the main purpose of this release is to get the
> > > updated content creation tools in the hands of the community. The
next
> > > major release will include the client and server DLL code for
Episode
> 2
> > > although there may be a couple of minor releases before to address
any
> > > problems.
> > >
> > > Here are the interesting things to know about the release
tomorrow:
> > >
> > > 1. The new SDK contains tools for creating content compatible with
> both
> > > the Ep1 and Orange Box versions of the Source Engine.
> > > 2. By default the SDK launcher will launch the Orange Box versions
of
> > > Hammer, Face Poser, and Model Viewer.
> > > 3. Adding '-engine ep1' to the launch options for the Source SDK
tool
> > > will set the launcher to run the Ep1 versions of Hammer Face
Poser,
> and
> > > Model Viewer
> > > 4. There is a new directory structure underneath
> > > '%SteamInstallPath%\steamapps\<username>\sourcesdk'
> > >    a. sourcesdk\bin - contains the binaries needed to run the SDK
> > > Launcher
> > >    b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the
> > > GameConfig.txt that is run when the Source SDK is in "Ep1" mode
> > >    c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools
and
> > > the GameConfig.txt that is run when the Source SDK is in "Orange
Box"
> > > mode
> > > 5. There is a .vmf file for one of the shipping Portal maps in the
> > > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an
> example
> > > map for Team Fortress 2 in a subsequent release.
> > > 6. When running the Orange Box versions of the 'studiomdl' and
'vtex'
> > > you should include '-nop4' on the command line to bypass our
Perforce
> > > integration with these tools. I will eliminate this need in a
> subsequent
> > > release.
> > >
> > > We're launching the new SDK in the morning so that I can be
available
> to
> > > make fixes as soon as you get your hands on the SDK. Once it goes
live
> > > please feel free to e-mail me directly if you see any problems. We
> > > aren't able to release this version of the SDK as a beta so I will
try
> > > to act as quickly as possible to fix problems and put out an
update.
> > >
> > > -Mike Durand
> > >  Valve
> > >
> > > _______________________________________________
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archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.503 / Virus Database: 269.15.23/1114 - Release Date:
> 11/6/2007
> > 8:05 PM
> >
> >
> > _______________________________________________
> >
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall, a Half Life 2 Single Player Mod -
http://www.nightfallmod.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
-omega
--

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