Really just want that Hammer 3D Lighting Preview fixed :)
Oh, are the info_particle_system's suppose to be error models?

On Nov 7, 2007 8:20 PM, Mike Durand <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
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> Uh.. make that "SDK Known Issues". J
>
>
>
> From: Mike Durand
> Sent: Wednesday, November 07, 2007 8:19 PM
> To: '[email protected]'
> Subject: SDK Know Issues
>
>
>
>
> Hi All-
>
>
>
> Thanks very much for reporting issues with the new SDK. I know that it
> is far from perfect but hopefully most of you are able to work around
> the issues. Thanks very much for your patience and help.
>
>
>
> I want to try to address as many of the issues as I can in a release
> tomorrow. Here is the list of problems new to this release that I've
> compiled based on your e-mails and posts. Please let me know if I am
> missing any from this list.
>
>
>
> * You must add this to the launch options for the Source SDK in order to
> edit games that run using the Ep1 version of the Source engine:
> -engine ep1
>
> * The sourcesdk_content folder is not getting updated consistently so we
> suggest selecting 'Refresh SDK Content' the first time that you run the
> SDK.
>
> * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
> running Hammer. Follow the same instructions as above to remedy this.
>
> * Hammer 3D Ray-traced Lighting Preview performs very slowly and should
> be avoided until we can fix it.
>
> * Hammer 3D Lighting Preview does not work well with some video
> hardware.
>
> * When running the Orange Box versions of the 'studiomdl' and 'vtex' you
> should include '-nop4' on the command line to bypass our Perforce
> integration with these tools. We will eliminate this need in a
> subsequent release.
>
> * Cubemaps cannot presently be built for maps that run in an Orange Box
> game.
>
> * 'cone_helper.mdl' is missing from the Source SDK distribution and this
> can cause a crash in Hammer.
>
> * The %VProject% env var is not getting dynamically set anymore when you
> change the mod in the SDK launcher.
>
> * Opening Advisor.jpg in Episode Two's GCF crashes hlmv
>
> * The Orange Box version of Hammer is rendering textures at a lower
> quality than the previous version
>
>
>
> -Mike
>
> --
>
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--
~skidz

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