Really just want that Hammer 3D Lighting Preview fixed :) Oh, are the info_particle_system's suppose to be error models?
On Nov 7, 2007 8:20 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Uh.. make that "SDK Known Issues". J > > > > From: Mike Durand > Sent: Wednesday, November 07, 2007 8:19 PM > To: '[email protected]' > Subject: SDK Know Issues > > > > > Hi All- > > > > Thanks very much for reporting issues with the new SDK. I know that it > is far from perfect but hopefully most of you are able to work around > the issues. Thanks very much for your patience and help. > > > > I want to try to address as many of the issues as I can in a release > tomorrow. Here is the list of problems new to this release that I've > compiled based on your e-mails and posts. Please let me know if I am > missing any from this list. > > > > * You must add this to the launch options for the Source SDK in order to > edit games that run using the Ep1 version of the Source engine: > -engine ep1 > > * The sourcesdk_content folder is not getting updated consistently so we > suggest selecting 'Refresh SDK Content' the first time that you run the > SDK. > > * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when > running Hammer. Follow the same instructions as above to remedy this. > > * Hammer 3D Ray-traced Lighting Preview performs very slowly and should > be avoided until we can fix it. > > * Hammer 3D Lighting Preview does not work well with some video > hardware. > > * When running the Orange Box versions of the 'studiomdl' and 'vtex' you > should include '-nop4' on the command line to bypass our Perforce > integration with these tools. We will eliminate this need in a > subsequent release. > > * Cubemaps cannot presently be built for maps that run in an Orange Box > game. > > * 'cone_helper.mdl' is missing from the Source SDK distribution and this > can cause a crash in Hammer. > > * The %VProject% env var is not getting dynamically set anymore when you > change the mod in the SDK launcher. > > * Opening Advisor.jpg in Episode Two's GCF crashes hlmv > > * The Orange Box version of Hammer is rendering textures at a lower > quality than the previous version > > > > -Mike > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

