In the QC file a modeller will define a location on the model that moves
with a bone specified in the attachment command. Then in code you can use
Attachment functions of CBaseAnimating baseclass to get a location ever
think of this attachment and move the party hat to this angle and location.

Chris
----- Original Message -----
From: "Kori" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Sunday, November 11, 2007 10:07 PM
Subject: Re: [hlcoders] Adding extra model on player's head


Sounds like you want an Attachment. I don't know anything about Modeling.
But i think you want something like the Silencer on the M4 in counter
strike.

----- Original Message -----
From: "Adam Maras (memzero)" <[EMAIL PROTECTED]>
To: "hlcoders" <hlcoders@list.valvesoftware.com>
Sent: Sunday, November 11, 2007 9:59 PM
Subject: [hlcoders] Adding extra model on player's head


I need to put a custom model (party hat!) on the heads of the players of
my mod. Someone's building the model for me right now; I (being rather
new to Source) need to figure out how to put this hat atop the heads of
my players. Of course, soon enough, the hat will be sort of unlockable,
so I don't want to make it part of my player models, I want to add the
model to my players' heads at runtime. It doesn't need to affect phys or
weapons, and I don't really want it to be part of the structure of the
player. It just needs to show up and not affect gameplay. Can some kind
soul help me?

//   Adam Maras (memzero)

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